VR is Insane!

Okay.

I’m massively late to this party, but holy cats!

My good friend, who used to work for Oculus, gave me a Meta Quest 3.

I just took off from @Vincent1064 L52 Oceano in the Sting and, wow, is this nuts!

I haven’t even begun to optimize my setup, at all (I’ve got it at the lowest graphic settings just to get started with minimal hiccups), and I’m just stunned by this.

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Hope you continue to have fun. I’m curious how you will feel after some time using it.

I was pretty impressed and enjoyed using my Reverb G2 for a while, but I eventually tired of it. Having something warm strapped to my face and not being able to see any of my hardware or alternate displays eventually became too much for me. I didn’t like fumbling around for by controls and such, and it was really a chore trying to fly airliners. My head/eyes got tired.

I think VR in a flight sim is the ultimate experience and is just about the greatest way to utilize it, but alas, it just wasn’t for me.

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I have been hearing a lot of positive thoughts about VR, That once you go VR you never go back…

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That seems to be true but only for GA flyers. It seems airline pilots are not so smitten with VR for understandable reasons.

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Welcome to the wonderful world of VR! It’s a learning curve setting it all up to run the best it can on your system but well worth it! I also fly in IL2 flying circus & dog fighting in VR is out of this world, the immersion factor is kinda scary, almost expect to feel the bullets!

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Hi,
Welcome to the world of VR!
Still remember the first time I few in VR when I caught myself reaching for a switch on the overhead panel of a 737 (Zibo) in X-Plane. Also nearly fell off my chair when trying to lean on the armrest like I used to IRL in the 737. Problem was that at the time the office chair in my living room did not have an armrest.
Never flew pancake again (except for testing purposes) after getting addicted to VR.

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I use VR for takeoff, climb to 10k feet, then descent from about 20k feet to land and taxi in. Its fine. The only frustration is setting up, most of the info required is on another screen.

Welcome and have a lot of fuuuuuuuuuun flightsimming in VR! :partying_face:
(also Quest 3 simmer here)

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VR looks good, but is not suitable for total flight as far as I am concerned. I can’t see the hardware and it gives me eye complaints and headaches. I have therefore stopped using VR.

Welcome.
I use my Pico4 almost everyday with my little PC-21 cockpit I built. Best feeling ever.

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Hi, dogfights are the same as flying gliders: you have to watch permanently out of the window to stay alive. :joy:

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Once in VR, you probably will never go back. I cant fly in 2d anymore. :rofl: Its really so much better than 2d, almost not comparable. I wonder when VR will explode in User statistics :sunglasses:

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There should be a warning label, cuz it’s addicting.

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As with my first post in Why is VR still not that popular in MSFS? - Discussion Hub / General Discussion - Microsoft Flight Simulator Forums, I suspect that having something strapped to the front of your head is a fairly significant, if not the most significant, barrier to VR take-up, especially when the ambient temperature is getting up there.

I fly the Fenix A320, for my tubeliner kicks, and have my sidestick and throttle quadrant positioned as close in RL to where they appear in VR as possible. That tends to limit the fumbling around that I still experience, at least initially, when switching to a new aircraft/cockpit layout. That’s where something like my Wheelstand Pro really comes into its own, with the ability to switch your controllers around and adjust them with a great deal of flexibility. For example, for the A320, I have the sidestick on the left and the throttles on the right, for the quest kodiak I can remove the stick and put a yoke in the central position with the throttles on the right and for an F18 in DCS, the stick is in the middle and throttles to the left. I have a different stand for my racing wheel and pedals by the way.

I do occasionally put my Quest 3 into passthrough mode, to allow me to check my PC’s temperatures, having recently changed the cooling solution. Apps like colour panel and SimXR will allow me to open up an “always on” passthrough window, for say a clipboard on my lap, for taking ATC clearance notes, when I finally get into Vatsim.

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Welcome to bigger world…. :).

I’ve been using VR for a few years now recently switching from Oculus 2 to Pimax Crystal last year…. Here is something which I don’t think is mentioned…. I started realworld flight training in March and will be doing my flight test next week, in about half the time of the average…. Here’s why, IMHO, VR….

The ability to be fully immersed and being able to look around to increase situational awareness is fundamental. Practicing flight maneuvers, such as stalls, spins, steep turns, slow flight, forced and precautionary landings in VR is as close to the real thing as you can get. I have 100s of hours in sim practicing these maneuvers, so when I get in a real plane, I know what to expect. HOWEVER, there are limitations…. The 172 in the sim is an /S model, while I fly an /M model, you don’t have the “seat-of-pants” feeling to aid in coordination, you cannot turbulence, trim in the sim is aweful, and the sims 172 (even with WBSims add on) is way more twitchy than a real 172.

Again this is only my opinion, but I truly believe that flying in VR has drastically aided my realworld training, skills, and knowledge.

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I have a Tobii and, yet, I was quite stunned by the way VR gave me a far greater (realistic?) sense of space as I entered the pattern, turned base, turned final and landed. That was, easily, the most mind-blowing part of my first VR experience – those final procedures of my flight

Turning your head in VR vs turning your head with head tracking is a radically different experience.

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That sense of space is even more noticeable when flying a helicopter, particularly when landing, or should I say trying to land. :slight_smile:

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I cannot wait to try helicopters in VR.

I’m in the midst of planning my next revision to my “simming station”. I really want a bespoke sim “rig” where I can get my pedals bolted to the whole assembly. I’m tired of my pedals being able to move about when I’m in a “kick the rudder” sort of a situation.

I plan on buying a set of those ridiculously nice (and expensive!!) Puma set of helicopter controls.

Here’s a general VR question: How do you setup the scaling? I was surprised by how small everything felt in the cockpit. I only flew the Sting, but the scale of the space seemed too small. Is this something we have control over?

Check the VR settings page in MSFS. I’ve never bothered, as I have limited experience as to how big an actual cockpit should be, but I do have vague memories of there being a setting somewhere on that page. I’m not on my sim PC atm, so maybe someone else could confirm what the actual setting is and whether I’m just getting confused with DCS. :slight_smile:

As for a sim rig, Wheel Stand Pro for Thrustmaster HOTAS WARTHOG™, Saitek X-55, X52/Pro, X65 - Deluxe V2 - WheelStandPro is the one I have, as a relatively cheap option, but there are others that are perhaps more purpose-built for helicopter setups.

Edit: It looks like my memory isn’t too bad, as there is indeed a “World Scale” setting on the VR page.

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I managed to pickup a Reverb G2 a couple years on like a mothers day sale or something for just a little over $200 direct from HP.

I loved the 3D feeling, but I do a lot of bush trips, and like my littleNavMap and other utilities running. Plus, the G2 was clear in the center, but off to the edges was fuzzy with screen door effect, and the colors were slightly faded since it wasn’t very bright. It was an amazing 3D experience and immersive, but I always felt like I was being immersed into being partly colorblind and starting to have the beginnings of tunnel vision. So like 1/3 of my flights were in VR, the rest on my super ultrawide monitor with an additional monitor on the side.

I just bought a Pimax Crystal Light, but haven’t had a chance to set it up and use it yet. With brilliant colors and better edge to edge clarity, maybe I will find more of my flights are in VR.