Same issue here… Oculus Rift S
No, arrow keys make no difference, even in conjunction with other keys as suggested on the VR tab.
Hi, Mine wouldn’t even reset with the space bar, so I ran it in pancake mode. Headset not on, set up the VR hot keys to middle mouse = camera reset, and some other vr keys, it’s starting beautifully now. Positioning spot on. I hope you work yours out.
I found that after updating Oculus software, the black box no longer appears when it’s set to “Auto”
Maybe by tweaking graphics on the Oculus Rift, I think it can be made to look better, try different variants of super sampling. Thank you all for your helpful comments, to be honest. Since getting this working in VR today, I’m made up with it. Performance for me is pretty good, One thing I do notice, is that when coming in for landing. ( just like a real plane), the plane seems to take ages to get to the threshold of the runway, until touchdown. When you get a real feeling of virtual speed. Great job from Asobo. Very pleasing and promising for future updates. I’m working on a cockpit checklist thing with extra sounds, keypresses and a cabin crew briefing sounds etc to plug into a voice control program, called " Voice attack, I might share it when finished if it’s good enough. Also have some genuine Heathrow ATC sounds that add to the atmosphere.
Sorry if this has been answered upthread: VR works fine for me with my Oculus Quest, except that for some reason, the audio goes from my headset to my PC speakers when I shift to VR mode. Any suggestions?
This happens to me all the time with my VR as well. I had to go to my Windows taskbar and select the proper speakers. Unfortunately, I think the Oculus speakers are way too low volume, so I put my other headphones on over my VR headset and switch Windows to those.
Hi mate, any joy, i have exact same problem with rift s, done all above like you and in beta in oculus software, still in ms flight sim NO HEADSET DETECED! so annoying. in the runtime software getting in demo Scene The active OpenXR runtime does not have a head mounted display. You need to setup your XR platform or plug in your headset. doing my nut in probably something simple
Thanks, I’ll try that. I picked up the DAS and made a FrankenQuest a few months ago, so headphone quality is pretty good and I def want to use them
Hi, did you solve the location calibration problem?
I have same both problems.
Black box problem I solve doing this:
- Go to the Oculus Debug tool (Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics)
- Open the Oculus Debug Tool
- Turn the option “Use FOV Stencil” to Off
But not solve the calibration mu location…
Any Idea?
Hey all …
So far I’m having a pretty great experience. Everything’s running buttery smooth with high/ultra settings. The only real annoyance I’m having so far is that I get a flash every one to two minutes (like the screen goes bright white for a millisecond). Anyone else experiencing this?
i9 10900k
RTX 3080
32 gb RAM
Rift S
Yes, me too, with my CV1. It happens now and then, so I do my best to ignore it. Might still be worth mentioning to the zendesk (strike while VR is the hot topic)
Ryzen 3950x
2080ti
32GB 3200 /cl14 RAM
RIFT CV1
I just want to thank everybody here that is technically gifted who made the suggestions because without your help I wouldn’t have been able to get this thing running as quickly as I did this morning. I have been flying around for the last 5 hours and I’m really liking it even though we are in its infancy stages. It will be neat in another year or two as technology gets better and better to make the resolution something worth flying for.
Whats the best openxr to use?
steam or oculus?
Hi, I have been able to solve the problem of centering the view in the cockpit like this:
Go to:
Options
General
Grafics
Change PC to VR
Go to camera
Zoom: Change the zoom that by default comes to 50, put it in position 0
I hope it is useful to you
Greetings, see you in the air!
I get that. I’m using Rift S and 3080.
Not bothered about it too much atm.
Both seem to work, but for me, the steam implementation causes some lens distortion, particularly at the edges of the image. I wonder if it’ has been set up for the Index headset and is not quite right for the Rift S?
Yep, I get that too…
do not believe people saying “runs smooth on my 1080”
This happens for me as well. The workaround is to set your Rift S Headphones as your main audio output from the windows sound settings on your taskbar.
It’s not ideal because all of your audio will then come from your headset, but it works for me.