VR menu objects level of detail slider bug [SU3 / 1.5.27.0]

ISSUE DESCRIPTION

Description of the issue:

This issue was first noticed in the SU3 beta 1.5.25.0 build and has carried into the SU3 1.5.27.0 release build.

The objects level of detail slider in the VR graphics menu is not lining up with what is set into the UserCfg.opt file.

Usual behaviour is:

  • 100% will be 1.000000
  • 150% will be 1.500000
  • 200% will be 2.000000

In the current build the behaviour is like this:

  • 100% will be 1.947369
  • 150% will be 2.973684
  • 200% will be 4.000000

This means that the objects level of detail can potentially be around twice as high as what the user intended to set.

A current workaround for this is to manually enter the desired object level of detail into the UserCfg.opt file.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Always

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Set object level of detail slider in VR graphics menu to desired setting.

  2. Check UserCfg.opt file to see what setting is actually written.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What VR peripherals are you using:

Meta Quest 3

[PC Only] Are you using Developer Mode or have you made any changes to it?

No

[PC Only] What GPU (Graphics Card) do you use?

Asus ROG Strix 4080 16GB

[PC Only] What other relevant PC specs can you share?

13700K, 3x Samsung 990 Pro SSDs, 64GB ram

MEDIA

Just to confirm, I also have this bug.

This happens on my system too.

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.