ISSUE DESCRIPTION
Description of the issue:
This issue was first noticed in the SU3 beta 1.5.25.0 build and has carried into the SU3 1.5.27.0 release build.
The objects level of detail slider in the VR graphics menu is not lining up with what is set into the UserCfg.opt file.
Usual behaviour is:
- 100% will be 1.000000
- 150% will be 1.500000
- 200% will be 2.000000
In the current build the behaviour is like this:
- 100% will be 1.947369
- 150% will be 2.973684
- 200% will be 4.000000
This means that the objects level of detail can potentially be around twice as high as what the user intended to set.
A current workaround for this is to manually enter the desired object level of detail into the UserCfg.opt file.
FREQUENCY OF ISSUE
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Always
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
-
Set object level of detail slider in VR graphics menu to desired setting.
-
Check UserCfg.opt file to see what setting is actually written.
YOUR SETTINGS
If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.
What VR peripherals are you using:
Meta Quest 3
[PC Only] Are you using Developer Mode or have you made any changes to it?
No
[PC Only] What GPU (Graphics Card) do you use?
Asus ROG Strix 4080 16GB
[PC Only] What other relevant PC specs can you share?
13700K, 3x Samsung 990 Pro SSDs, 64GB ram