MSFS2024 Simupdate 3 works extremely well on my system (4080, 5800x3d), however, I got a bit tired of VR, struggling to get a nice picture. In 2D the sim looks very beautiful so I decided to change my old 4K TV to a new 55inch Qled. Now MSFS2024 really shows what how it can perform, what a beautiful picture. Flying at night in the rain to a busy airport on that big screen is just simply stunning. And I don’t say this lighly after many years of simming but this is just another level. I always thought it had to be VR but the immersion from a big screen with the stunning visuals of MSFS2024 is breath taking. Well done Asobo.
What headset you used? I would never exchange my Pimax Crystal OG running in full res with DLSS/DLAA and QuadViews with a flat display…
Using the Quest 3. I am sure your Primax is doing a much better job. I had the option of building a new PC with a RTX 5090 plus new headset ( 10tsd US dollar where I live) vs a 55inch 4K for 600Us dollar. What surprised me is the amazing picture clarity and colors (black!)with these new Qled,Oled…Tvs. It creates a certain picture depth. And with 55inch you can see the whole cockpit in real size sitting about 2.5 feet away. I used VR mainly for Takeoff and Landing and I must admit that 2D in this setup beats VR for me. But this is of course only my subjective view. I am sure many VR simmers disagree. I just have a hard time to always increase my PC performance for a lot of money. And it looks like that the new TV technology also is a less expensive option to increase the immersion. Cheers and Happy simming!
I am a Quest 3 VR person as well but also like the wraparound 3x50” 4KTV world - my RTX5080 does well driving all three of them at 60HZ - very smooth and clear. Somedays VR, somedays triple monitor.
It also depends on the type of planes you fly. In GA plane like Piper Comanchrle, flying VFR, there is a lot of looking around, for example when judging your base turn. You won’t be able to do it on the flat screen, as you must look 45 degree back (at your 5 or 7 o’clock). Triple displays may work, but then you still need to have a hardware cockpit.
For airliners flat screen may work, but you still need to move views to look at the pedestal or overhead.
I have tried VR, the latest i tried is Pico 4 Ultra, i really hate VR and flightsim, i have a 13600k and 4080, 32gb ram, and the performance is like s…….. and i have used VRFlightsimguy advices and still lousy performance.
i use 43 inch 4k Phillips latest gen, and Tobii Eyetracker and will never ever try VR again,
With 4090 I can run Pimax Crystal OG with Dynamic Foveated Rendering at full res. and DLSS Quality or DLAA at 35-45FPS (limited to half frame rate of the 90Hz headset) flying A2A Comanche. It may drop a bit around super complex airports, but then I can drop the quality to DLSS Balanced to have my FPS back.
DFR in MS2024 is the game changer for VR performance, especially if your headset supports eye tracking.
You could use TrackIR or the DelanClip for that.
I used TrackIR for several years before entering VR. For me VR is way more immersive, as I can freely move my head Iland look in any direction I wish, with stereoscopy. But indeed if you can’t build the cockpit with triple displays surrounding you and for some reason you don’t like VR, TrackIR is a big and cheap step above moving the image on flat screen with the hat switch. With TrackIR you can also lean forward, left or right, very useful if the cockpit frame blocks your view when judging turning final.
As someone who has plenty of hardware (Streamdecks, etc.) and someone who is a bit prone to motion sickness and vertigo, VR is a no-go for me.
That said, an option for getting around the cockpit is utilizing all ten of the available custom cockpit views in the sim, and tailor them to each plane. This, in addition to the quickview left and right plus the panning view, makes it reasonably efficient to view what’s needed quickly.
To facilitate this, I have buttons and mini-joysticks galore via the Boeing TM yoke, dual Boeing Throttle Quads, and the TM Airbus Sidestick. The yoke’s left side has a mini non-continuous thumb joystick for quickview left and right, a continuous thumb joystick on the right for panning L/R and up/down. Then I use various buttons for the custom views, to include my main forward view, overhead, pedestals, FMS or Garmin GTN view, switches, EFB etc., depending on the plane.
It takes practice and some time to set up each new plane, but it’s been muscle memory for me for a long time.
I’m considering doing just that. I admit, I’m a resolution freak but the biggest issues with my crystal OG is staying up with all the tweaks etc to get good preformance.
For flying helicopters VR is very useful as you have more 3D perception.
With 2D even triple it is much more difficult to fly, hover etc…
Ya, I agree. I mainly fly heli’s with msfs2020/2024 in VR using my QPro with the official Link cable. I also use my Q3 (With Air Link and Virtual Desktop) and Vive Pro1 (AMOLED, etsy gearvr lens mod, 2x2.0 base stations, and Index controllers).
I upgraded my PC 6 months ago from an i913900k/rtx4090/64Gb 6000ram to a 9800x3d/rtx5090/64Gb 6000ram. My rtx5090 PC is now my main VR platform (QPro/Q3/Vive Pro1).
I kept my rtx4090 PC and it is now my home office PC (my +7yo Alienware 17r4 is now retired), and also as a backup for VR. I bought a 34in curved widescreen monitor (3440x1440 160Hz) and Tobi 5 eye tracker to try using it as a high end 2d platform for sims like msfs2020/024. So far, I’ve found that while this works pretty well with GA planes, it’s not all that great for heli’s. I’ve found that the lose of 3d immersion with heli’s far outweighs the much nicer 2d graphics. It just doesn’t feel as natural and makes landings a lot more chanllenging, lol!
I’ll probably stick with this 2d/tobi experiment for a while, but I kinda think I’ll just end up moving one of my VR headsets over to it in the near future (initially, probably my Vive Pro1).
I got into flying in the sim in VR last year with a quest 3 & was blown away with how immersive it was after flying in 2D on a 4K monitor along with a Tobii eye tracker. I then upgraded to a crystal light which I found the image much better but I was always trying to juggle performance against image quality & was never really happy.
It was hard going back to 2D but I’ve stuck with it & must say with msfs2024 settings cranked up the sim on my monitor looks stunning & really enjoying the sim now. I just fly now rather than constantly tweaking sim settings & VR/pimax play settings.
The only thing I miss with VR is flying something like the Spitfire or tiger moth as it felt very immersive.
Crystal light is back in its box so I guess I’ll end up selling it on at some point.
PC: 7800x3d, 4070Ti Super, 64gig ram,
Indeed to truly enjoy Pimax Crystal you would need:
- Pimax Crystal OG, with eye tracking, allowing Dynamic Foveated Rendering which allows 15-20% FPS boost
- and/or stronger GPU, 4070Ti is not strong enough for Crystal running in full resolution
If I go from VR back to 2D, I’m going to have a triple monitor setup. From what I have read, that adds way more immersion than a single monitor. My issue is running 3 monitors will probably be as hard on my RTX4090 as my crystal OG. I’m researching monitors/TVs now. Some are using 55” led TVs (great immersion) but I want the best resolution as possible. That means oled which are too taxing as well as too expensive. So now researching micro led and mini led TVs. They seem to be less taxing than oled and a nice compromise. Again, I really like my Crystal when it’s tweaked properly, but with all the updates/changes, I always seem to be behind. I take weeks away from MSFS and when I come back it’s “here we go again”. 2024 out of the box was not ready for VR and they seem to be playing catchup ever since launch.
I enjoy all the responses and ideas/suggestion. Thanks