VR with DLSS Auto with the HP Reverb G2 on the 3080Ti

For anyone having issues with the HP G2, you may try this experiment. I wanted to see if DLSS DLAA would look as nice in VR as 2D with my 3080Ti. It’s not quite there yet, but I tried DLSS Auto, and this gave me the idea for this test.
in WMR, set the headset display resolution to Automatic upscaling (best performance).
in OpenXR, Set motion reprojection to Automatic.
In OpenXR Toolkit, I turned off all scaling. I just wanted to see what the sim could do. On a personal note, I turn down the Input sensitivity to -45%. I can see the lines wobble with my pulse otherwise.
In Game, set DLSS to Auto. The rest of the settings are at 100% or equal to High End PC preset, YMMV.

The experience was very stable and smooth. So, this is an easy way to get good, stable performance from the G2 out of the box. I hope this helps.

My experience with DLSS DLAA has slightly lower performance and degraded graphics over TAA.

All the other DLSS options mess up the glass panels too much unless I push the scaling over 150%. But then performance gains start to drop.

I’m shocked by how nice the G2 looks with 200% scaling! If I could deal with 15 fps it would be great. :grin:

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Try it with all antialiasing turned off - those cockpit screens have never looked sharper!! Trouble is the rest of the worlds looks terrible :frowning:

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Yeah, I am hoping FSR 2 gets fixed for VR with the next release. It’s great in 2D. If I had to pick FSR2 over DLAA, I would pick FSR2 right now.

It was quite a disappointment to experience a solid 60fps in VR, only to have the glass screens covered in Vaseline. I can’t tell much from 30-45 fps, but a solid 60 is nice (headset capped).

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Yeah, I know, the “full auto” approach is smooth and stable, but fuzzy. I think I will test DLAA with Render Scale 80 later on to see if I can get the FPS up for DLAA to be smooth.

I gave DLSS and DLAA a red hot go in VR with the SU11 beta yesterday.

As others have said, the DLSS performance boost is great but the loss of clarity in glass displays is unacceptable for me. Boosting WMR render scale improves clarity at the expense of all the performance gains that DLSS provides.

DLAA gives better screen clarity at roughly the same performance as TAA but still not as clear as TAA.

At this stage, good ole TAA provides for best performance for a given level clarity.

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I am a little torn now. I kind of like how smooth the frames are with DLSS - Quality in VR. VR has that challenge of already being blurry to start. I can whip my head around and make fast turns at airports with DLSS and it feels smoother.

On a long navigating like trip I’d do TAA but some close up sightseeing and fancy airports are nice in DLSS. Perhaps I can find a sweet spot in some upscaling. :grin:

A live graphics toggle would be nice!

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I’m unhappy with VR again. Crossing my fingers for them fixing the FSR 2.0 right eye bug.

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