Oh my god, well at least I know it’s not my own fault. Thanks for letting me know.
it’s not damage but the usual maintenance fees you have to pay if you want to have your categories back to condition “new”. You can pick one by one, it’s better because not all parts need to be put back to “new” (e.g the “good” ones).
I have not had any crashes yet, besides once my breaks did not work because of poor maintenance, but I am wondering if the insurance is calculating the payment from the damage you got in the crash and not the total damage the plane has. Basically you could break a one landing gear, but have previous damages to other parts of the plane, but the insurance only looks at the damage you got in that specific crash.
You get something called a refund. No matter the damage of a crash insurance always pays out 0%. You could have 100K engine damage ( I know it happened to me) and insurance pays 0.
I’ve now set all my planes to have the lowest insurance. I would set it to none if I could. So far the net outcome has been the same, the only difference is I don’t pay as much for insurance now.
For exactly the reason you cite, low / on approach, they should be teaching stall recognition. At low altitudes, there is usually not enough time to recover from a stall/spin event. Avoiding the conditions that lead to stall/spin is the solution.
I’m a broken record on this, but the PP tutorials cover about 1/3 of a pre-solo block of instruction. The CPL tutorials cover part of the post-solo block, namely cross-country nav.
Major elements missing - stalls, performance maneuvers (including short and soft-field ops), ground reference maneuvers, traffic avoidance, weather avoidance and awareness. Awareness of the visual sight picture. Spin awareness.
And that’s just for private pilot.
Now that it “matters” in the sim, folks are just starting to realize how anemic it is. Hopefully they seek the knowledge externally and practice things the right way instead of gaming the system by flying poorly.
I do, however, delight in watching the Children of the Magenta Line and Always Autopilot faced with some (albeit flawed) GA reality. Not so easy. Hence the premise of the thread.
So at this point I’m wondering, if I even want to own a plane of my own … It seems to be quite a hassle… I just want to try aerial firefighting… So do I HAVE TO found my own company and do I have to buy discounted planes when they are offered to me? Like, are those one-time offers that are gone if I don’t buy them immediatelly?
This is not true, you will not loose it forever, what really happen is that some parts of your plane break and you need to repair them…
Not true, you can total your plane, that is the salvage part of insurance (if insurance worked).
However, yes, for most wrecks, it’s just damage to your plane, which can be anything from some 8k minor repair, to well over 100k or more. Which you will have to pay, because again, insurance doesn’t work.
I didn’t even need to wreck my plane. I thought I was clever buying the discounted plane and selling it for 140k…then I learned that I’d need closer to 240k to buy it back
I somehow managed to find a 6k, 7k, and then 9k employee based skydive mission in a row which brought some hope. After about 6 hours so far this morning upon the rest of grinding yesterday. I was able to get the cub x as the cheapest plane in the used market. Finally got a freelance mission done. Wooo! $35k for a single mission is so much better than the 500 credits per mission I was getting. Upward and onward.
Just to show… selling your first plane without doing any freelance missions is a bad idea. Do not do it! Just shy of level 60 now and was finally able to do my first freelance mission for my first company I created at level 25 (when I sold the plane).
vip charter airline missions that pop once a day show as 150k will give a successful trip nea ra million dollars; 20mil xp.
Now I’m a child of floating blue rectangles in the sky
If you haven’t purchased a 2nd business, keep grinding flightseeing for money to get a new plane instead of used. The repair costs on used planes add up to the cost of a new one and you can net 150k/hr flightseeing vs 100k or less /hr for cargo for example.
Flightseeing pays less than cargo, how do you figure it pays more, I am confused…
Honestly, I am really struggling. People are like getting tons of money per mission, but I have a flightseeing, and cargo business and I’ve tried all the missions. They give garbage rewards compared to what you need.
You can crank out a flight in 20 mins and earn 50k and have infinite respawn of missions in that same area. Cargo, you need to fly between 1-2 hours to earn 100k and then PAY to get yourself to the nearest job.
Flightseeing is a better money grind than buying a 2nd company. Get your money up on flightseeing and invest in only new planes for your new companies and skip used altogether.
Are you sure you’re in the Freelance tab and not the Employee tab?
Yea I’m in freelance but I skip parts of missions. So I guess it’s strange, if you skip the cargo missions pay more, but if you don’t skip it makes sense the flightseeing does because you can absolutely do them much faster. Cargo is actually quite a bit faster with skips. I didn’t know not skipping gave that much more money tbh.
Also, why only get new planes? What’s the difference if a used plane is all green isn’t it the same as a new plane?
Because the rate at which already worn parts degrade is fast enough that you’ll tank that extra 100-200k into repairs within a handful of flights.
Click through each category of parts and see the individual grade of every component and you’ll see that green is far from green, sometimes everything is barely hanging on for dear life but you still get a green dot.
I think they need more than green and orange to get a good idea of the aircraft condition at a glance. They need red, orange, yellow, green.
To your point, what I really hate is that if you don’t do a checkup after every single flight, the only indication you’ll get that your brakes will fail is getting a malfunction on the runway. Which ofc means you’re going to overrun and hit something causing even more damage.
This entire system is so terrible. I wish we could have gotten a career mode without plane condition. Just flying, that’s it. There are so many bugs that these punishments are often brutal and not our faults. Like crashing due to spawning on top of a building.
the economy is for lack of a better word, ■■■■■. even on straightforward cargo missions, you lose up to 40% of ‘cargo integrity’ points because the turbulence is so crazy it might as well be called “microsoft downdraft simulator” or “microsoft 20kt crosswind while landing in a C172 simulator”. It’s ridiculous. Even so, just to buy the next plane it’s at least 15+ missions with little to no mistakes.