So for me i seem to be getting this crash in the Kodiak.
I am getting those error logs (latest example below)- as far as i am aware for Beta you dont report to Zen desk (or at least that was what I was told somewhere)
For at least three times that I can recall I was definitely in the Kodiak for sure (I have had seven since the 24th of August) - I have been flying GA for the last month (got a bit bored or airliners for now) and I suspect the others where in the Kodiak.
DX11 and DLSS
PC
I9-9900 (3.6GHz)
64GB
Windows 10
RTX2080S
{
âBase infoâ: {
âApplication nameâ: âflightsimulator.exeâ,
âDump dateâ: âTue Sep 20 18:19:44 2022â,
âGraphics APIâ: âDirect3D 11.2â,
âPIDâ: 16516
}
},
{
âOS infoâ: {
âBuild numberâ: 22000,
âService pack major versionâ: 0,
âService pack minor versionâ: 0,
âWindows major versionâ: 10,
âWindows minor versionâ: 0,
âWindows product typeâ: 1
}
},
{
âDisplay driver infoâ: {
âVersionâ: â516.94â
}
},
{
âDevice infoâ: {
âAdapter reset occurredâ: false,
âDevice stateâ: âHungâ,
âEngine reset occurredâ: true
}
},
{
âGPU infoâ: {
âAdapter LUIDâ: 65785,
âAdapter nameâ: âTU104-Aâ
}
},
{
âShader infosâ: {
âInfoâ: {
âShader hashâ: 8116159855782604135,
âShader nameâ: âfragment_01â,
âShader sizeâ: 21760,
âShader typeâ: âFragmentâ
}
}
},
{
âApplicationNameâ: âMicrosoft Flight Simulatorâ
},
{
âApplicationVersionâ: â1.27.21.0â
},
{
âActive Warpsâ: [
{
âGPU Addressâ: âfragment_01 @ 0x00000090â,
âShader mappingâ: null,
âWarp countâ: 4
},
{
âGPU Addressâ: âfragment_01 @ 0x00000150â,
âShader mappingâ: null,
âWarp countâ: 1
},
{
âGPU Addressâ: âfragment_01 @ 0x00000480â,
âShader mappingâ: null,
âWarp countâ: 1
},
âŚa lot of similair code here like above and belowâŚ
},
{
âGPU Addressâ: âfragment_01 @ 0x00005310â,
âShader mappingâ: null,
âWarp countâ: 2
}
]
}
],
[
{
âPageFaultInfo:â
âFaulting GPU VA : 0â
âFaultType: GFSDK_Aftermath_FaultType_Unknownâ
âAccessType: GFSDK_Aftermath_AccessType_Unknownâ
âEngine: GFSDK_Aftermath_Engine_Unknownâ
âClient: GFSDK_Aftermath_Client_Unknownâ
âNo resource info for page faultâ",
âActiveShaderInfo:â âActive shader hash: 70a2646338352d67â
âShaderHashForShaderInfoh : 70a2646338352d67â
âInstance: 000001cfbcd2a5a0â
âType: 5â
âInternal: falseâ
,
âShaderLookup:â ââ
}
]

