Water exclusion polygons stopped working in 1.31.18.0 and are still broken in 1.31.22.0

ClevererElm8055Verified Forum 3rd Party Dev
13h
Of course, it is possible to do this both along the horizontal plane (x,y) and along the vertical axis (Z).
Polygon Objects 2

Unfortunately, not strictly true if you want to emulate actual flooding that progressively covers areas, and has buildings sticking out depending on the water height.
eg:

I just did some quick tests, and while you can set up a polygon as a water layer a number of issues immediately become apparent, some which you can see here (i have more shots but don’t want to overspam the thread).

I suspect there isn’t an easy solution here, given the number of issues you can see in the screenshot.
. Airport land is submerged but runways & other objects are not affected.
. Exclusion when overlaying the same type such as ocean (known issue in docs), though water will be seemless (different type from ocean)
. Overlayed on the map area on the right it excludes all generated TIN objects, though I guess custom added ones might show through the water, but that’s not feasible to do for a large area.

The context here was a quick test to see if I could use MSFS to simulate some Climate Change effects for a project I have.

Ideally I’d just like a global variable to change the ocean height and have it done automagically, but that’s not possible afaik. Seems fixed.

Thanks anyway!

Edit: Added a dev forum idea: https://devsupport.flightsimulator.com/idea/15460/easy-way-to-simulate-flooding-other-climate-relate.html