We need an easy airport editing SDK mode for World Hub

The SDK is really unintuitive and hard to use, except one wants to spend 10 hours+ on tutorials. It may be that in its current state it gives the most possibilities, but for the world hub editing airports must be easy, otherwise the community output will be diminished. We need something like ADE but integrated into the MSFS SDK and in 3D. Give us a big library of objects and textures, that is easy to navigate and filter, an easy and intuitive way to manipulate existing taxiways and roads, parking spots, vehicle placement, autogen buildings, aprons, runways and lighting without having to create more or less the whole airport from scratch. Intuitive Terraforming and usage of Bing satellite data is also a nust. The cherry on top would be an easy way to manipulate 3rd party sceneries, as many beautiful airports have fundamental flaws when they need to interact with ai traffic.

In fact, I wouldn’t even be too demanding, with a tweak in the programming structure of scenery, if you just can open the door for some basic editing of parking spaces and routes in airports, (both, third party or default) surely the community will develop the tool.
Just enough to adjust the different AI traffic utilities behaviour, allowing users to maximize realism in their favourite destinations.
Please, something that allows for a similar approach to the old fashion “AFCAD”, even if it is not that comprehensive, but today, is extremely difficult (if at all possible) to ensure passenger aircraft not showing up in cargo terminals, as an example.

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