Personal opinions to start:
The flight model feels very arcadey, this is since my first try in the sim at launch. Yeah i’m talking about default aircraft so that we can set a baseline for expectations. Lets only use the Cessna 172 / Kingair / A320 to keep the discussion at said baseline.
I have real world flying expeience as follows:
Glider flying in a Cirrus Twin.
Cessna 172 laps.
Jumpseat in a 737-800 on a single 1.30hr city hop ((waay post 9/11, I was an airline employee at the time about 2015 and its not US based and was completely within the country’s aviation and company regulations (had to be in company uniform / display Aviation security ID / cockpit door locked during operations etc etc … )))
I know this isn’t significant experience, but i do KNOW that each experience gave me significant take aways.
I’ll use examples from each of my IRL flight experiences.
First off the Glider flying.
The current mod Discus-2c on flightsim.to is fantastic, and a great and convincing representation — buuut the SIM lacks convincing wind / thermals / ridge wind. (unless Asobo can show us otherwise with visual toggles I don’t believe it) yes they have shown videos in the past, but have also admitted that some weather features were removed / dumbed down / completely turned off to help xbox. This is not acceptable . The name of the product is in the title. “Simulator” thats final. Asobo should offer us the most realistic wind / flight model / weather possible … and then dumb it down with a big toggle saying arcade or whatever. At the moment it feels very confused, in that parts of the system feel enabled but others are not.
The lacking bits:
Ground handling is woeful, you cannot feel inertia, there are no bumps, there is no leaning. there is no feeling of weight.
C172.
the C172 IRL is very light you can easily push it by hand for example ( can you push a car as easily ? no )
737-800
As an airline employee we arrived at work in a literal wind-storm at 5am of course (no lightning - also the power was out - just lit up computers on backup gennys) it was gusting 50-60 knots outside passengers were asking at the gate if the plane would go, we just said oh a 60 tonne aircraft has no trouble in some wind. I closed the last door and what was most noticeable was the literal rocking back and forth of the aircraft in the wind along-side the stairs. it was moving up to 20 - 40 cm side to side in the wind. Heavy wind. Pilots were happy to operate and off it went.
My point is that ground feeling MATTERS a lot for a convincing SIM. Currently it feels like there is this horrible ON / OFF transition from flight MODE to GROUND MODE still ( as Asobo have admitted ) its IMMERSION breaking and that’s why i mention it.
Low level flight to FL 100. ( ie where most of the action occurs, most GA, All Landing / takeoffs hopefully … most of the FUN in other words )
737-8000
My ride in the 737-800 Jumpseat in 2015 was a real eye opener, i had flown many times as a passenger etc most of my other flying experience - I was an Airline employee at the time and was offered the Jumpseat by a captain I knew (all above board. all within Country / Aviation Authority regulations )
We departed on a summer day / windy. (not heavy wind but still noticeable probably around ~20 knott with gusts of 35.
First off on rotation the FO had to literally WRESTLE the control column from near full lock to full lock on rotation just to try keep her wings level - he fought the controls for a couple more minutes as we climbed through FL 060, this was the most eye opening of everything , if he weren’t “VERY ACTIVE” on the controls we would have rolled a lot more to either side. ( This was an at-capacity 737-800 . with 180pax + 6 Crew + 1jump. lol i was the jump. )
My point is my observation that you have to be much more ACTIVE on the controls IRL than the sim currently represents. there is a LARGE softening of the apparent speed by which the controls have an effect on the aircraft’s roll rate - at least.
Also the feeling of speed. we rotated at 161 knotts / 186 Mph / 300 Kph. iT FELT and LOOKED FAST because it WAS … currently the sim does NOT convey a feeling of speed very well. it just doesn’t actually look fast at all.
Things Happen MUCH faster in IRL than in the sim. it seems.
C172, its obnoxiously loud flying around in a Cessna. its not fun at all. you cannot hear a thing over the engine sound.
this should be more apparent by the use of my suggesttion where you can choose the type of headset used before each flight.
Bouns topic:
Sounds
Secondly in the Jump seat the SOUNDS were far more Visceral believe it or not you can HEAR the WIND . whistling / buffeting / accelerating . you name it … its very noticeable in the cockpit and sure different headsets are used, but I think the sim should offer an improved sound set- then offer the "dulling effect of a headset " ( i think when setting up a flight before loading in there should be the option to choose a few things: 1) Do you want to do a Walkaround 2) Left or Right seat ? 3) Co-Pilot visible or not. 4) Headset type ie None / Bose Overear (GA) / Bose In-ear Jets- these will add to the IMMERSION greatly, especially the Walk around option.
Currently you get into a DEAD quiet plane, hear the sound of some switches/ engine start up is not what it should be, its a little too quick and not loud enough. taxi without the sound of bumps / squeaks / nothing. takeoff no wind acceleration sound no high speed wheel sound . no sound of water-runoff / grip cuts along the runway - sounds like a GRRRRR - occasional thump…
Then NO climb sounds - no WIND buffeting / No convincing wind sounds at all in cockpit. Its boring and immersion breaking. Sound is a VERY important Que as to what is happening. Going faster ? sounds change… stopping … sounds change (break bite sounds), … you name it there are lots and lots and lots of subtle but important sounds missing.
Other sounds included the spinning trim wheel. it sounds loud and spins a-lot!.
The sound engineers for this Simulator so far have missed the mark.