Weather API and SDK

Dear Microsoft Flight Simulator team,

I was wondering if you were going to add a weather and terrain API for aircraft developers to implement accurate radar, predictive windshear, EGPWS and METAR/wind uplink.

Will you also update the SDK to allow third-party developers (such as HiFi, Rex or RDPreset) to add an accurate weather engine (such as Active Sky) and allow users to change atmospheric colors with a third-party add-on (such as RDShade).

Kind regards,
Charles

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about the radars, plenty of topics on this forum already.

About third parties injecting their version of live weather; don’t think that’ll happen. MS is partnered with Meteoblue, and the live weather is a core part of the sim they don’t seem willing to (or are unable to) open that up to third parties.
Third party live weather programs are far from accurate btw, it’ll just inject local metars and apply them globally, so you’ll never be able to see storms building up along the horizon.

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I disagree, HiFi has a great and accurate weather system for P3D and X-Plane. If they were able to tap into the tools that Asobo can provide if they were able to open up the weather system, they would has a better one running than Asobo as they would be able to do it at a faster rate. Reason why it seems like that is because they were very limited during the P3D and X-Plane days. With the modern tools that Asobo is providing and the layer of depths they been giving to aircraft and scenery developers, there is no doubt 3rd party devs can do it better.

Even at a faster rate it would still simply be injecting metar globally, so still not seeing storms build along the horizons.

MSFS live weather is amazing, it just needs some more polishing, which they continue to do.

We do not know that because there are no tools available for third party devs. If Asobo where to provide the devs the same tools they have at their disposal, they can create something even more advanced and powerful than their previous iterations. Like I said in my last comment, many devs are limited to the confines of what they have for tools at their disposal. In P3D and X-Plane you were never able to see storms building up at distances for the vanilla weather because it was something that was not available at all.

As for that they would be injecting metar only is false. Active Sky does not only provide metar based updates but introduces new air effects with turbulence, drafts, thermals, terrain-based wind effects, surface friction, gusts, variability, wake turbulence, microburts, etc. etc. There is much more to weather simulation than just being able to see storms in a distance which like I mentioned before, if Asobo is able to get that going in-house, they can provide tools to these devs to be able to show the same effects of storms developing in the distance and perhaps simulating weather for miles outs ahead so long as these 3rd party devs have the necessary tools to create them. I would rather much pay for a 3rd party solution on weather rather than wait for Asobo take their time on fixing many of the elements still wrong with their weather system. There is not taking away that their live weather is defiantly better for being a vanilla system, but if you actually want a more realistic weather engine, 3rd party is the way to go.

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