Weird graphical artifacts around cockpit at night on AMD RX 9000 Series GPUs

I am waiting for this bug to be fixed before I buy the 2024 version. Surprising it takes so much time.

The real issue is the silence (not the first time) on what exactly the problem is. At AMD it’s also a mess at the driver department, so who knows whats going on.

This I disagree with. AMD drivers seem to be very solid, and nvidia are the ones struggling with driver stability for well over a year now. Driver 566.36 (from december 2024) still seem to be the most stable drivers for non-5000 series GPU’s.

That said, this MSFS issue on 9000 series AMD GPU’s really needs to be fixed asap.

Yup I agree with that since we all paid a lot for this gpu and also want to enjoy night flights.

I built myself a 2000€ 9800X3D+RX9070XT rig because flight simming is a passion for me and $NVIDIA$ won’t give you 16GB VRAM under 900€ because screw you. In what position am I left now, when I see I can do flights without crashes compared to my old beat up Lenovo laptop with a GTX1650 that ran at 15fps and imploded in a VATSIM flight? When I see it looks great and performs great but has horrible immersion breaking bugs? Do I jump ship? I like photorealism and MSFS has it but my clouds blink now for god knows whatever reason and MSFS2020 refuses to use more than 20% of my GPU. It became an industry standard so stuff like the inibuilds A350 which is an absolute delight for me is in it. I’m beyond frustrated, I’m appalled. 3000€ with peripherals to properly get into a hobby that provides me that little escapism from the mundane work life and I can’t even enjoy it. It really is such a spit in the face. My PC works flawlessly and right now it became a Helldivers 2 playing machine to play with my best friend but that couldve also done with a goddman PS5 Pro and not this nonsense.

I have a noticed that when I fly through clouds I get a white-colored, semi-transparent circle right in the center of the cockpit. I notice this regularly when flying the PMDG 777. The circle is in the vicinity of the ND. This absolutely started when i switched from RTX 3080 to RX 9070 XT, so it’s definitely an AMD Radeon issue. Anyone else seeing this? I’m wondering if it’s related to ā€œweird graphical artifactsā€ issue.

Not sure about famous but I have been in the game a little while. Https://youtube.com/c/micahmesser

But also there’s this…

  • Retail Dominance: In several reports from German retailer Mindfactory, the RX 9070 XT alone has outsold the combined total of all NVIDIA RTX 50-series GPUs.

As time goes on, this issue is hurting Asobo more than it’s hurting AMD

The RX9070XT is objectively a significantly better value proposition than anything that NVIDIA is offering right now in the 700€ price range. It’s as simple as that.

Yes, it’s a very good graphics card, I think everyone agrees on that.

But there’s this darn bug in MSFS 2024 that ruins the fun for those who enjoy flying at night…

I’ve not observed anything like this in any aircraft. It isn’t this bug you would be best to submit a separate report.

Frustration is leading to a bunch of shaky or outright false comments, or axe grinding based on other perceived slights. Lots of opinions about a set of facts, that are not in of themselves facts.

If it outrages you enough to walk away, or to try to get a chargeback, or whatever, then all power to you, that’s your individual decision but take a deep breath and think about it.

The only things we know for certain are

  • what we see on the screen as a result of the bug(s)
  • that it is not fixed yet
  • it has taken longer than we expected it to
  • Asobo have acknowledged the bug’s existence and pencilled in ā€˜planned for SU5’, the beta for which has just started. This directly contradicts assertions like ā€˜Asobo have ignored it’.
  • AMD have released a game specific driver adaption recently. At least it looks like this and not a generic fix, it’s never actually labelled. Game specific elements are generally co-engineered, so it suggests that Asobo have actually dedicated engineering and management time to this (these game specific pieces are negotiated and often covered by NDA).

We don’t know anything specific about

  • the root cause, what the bug(s) actually are - past speculation of varying technical quality/likelihood
  • what that root cause is dependent on, blocked by, or coupled to anything else in the software or from outside parties
  • how complex it is (although it probably is very complex)
  • that anything else done (be it Nvidia related fixes, Stranger Things, whatever) has caused this to take longer.

So - short story there is evidence they are doing something, not as fast as we would like, but no evidence for the other assertions, so why assume these things without questioning if there was another alternative. It’s just inferring an explanation that fits the outrage, to be blunt.

It would be nice if Asobo would tell us, of course it would, but they don’t do this for any other bug (something that isn’t an unusual stance in big gaming studios) - so lack of information doesn’t really tell us anything either.

By the same token we could say ā€˜what if it affected all AMD GPUs’ rather than just a subset of existing AMD GPUs.

So the answer isn’t really obvious because the comparison is not like for like. There’s no reason to assume that a CPU bug that affected a small range of CPUs that only caused visual abberations would be treated any differently. That’s the reality here.

The thread being marked ā€œBug-loggedā€ should have been enough.

I think you’re missing my point but we’ll just leave it at that.

Ditto. Only played gamepass version and between this still not getting fixed and what seems like underwhelming SU5 beta so far, it’ll be a while yet before I started fully investing into 24. Seems they’re even hell bent on breaking 2020 too now with its SU16 issues

How to shoot yourself in the foot, the Asobo/MS way.

How big is the AMD 9k series userbase in MSFS2024?

Not big enough, apparently. :grinning_face:

Impossible to say for us, that’s not publicly available data. I’m guessing though that it’s higher for MSFS on average than if you would look at the general steam survey (which includes all hardware from all Steam users who opted in).

I can’t even put into words how disappointed I am with Microsoft/Asobo. It’s just unbelievable! Especially when you consider how long this has been known. Shame on you, really.