This hurts me to write as a long time enthusiast of the MSFS series. Growing up, I played countless of hours in the 2004 edition and FSX. In anticipation of this game’s release, I built a powerful modern PC was kept very up to date on development progress. From the first launch of the game was let down and it frustrates me to no end that this game keeps getting rave reviews, as beautiful as this game is. After about 20 hours of game time, I’d love to see Asobo start working towards fulfilling the potential. I am a private pilot, instrument rated and tailwheel/complex/high performance endorsed with hundreds of hours on the G1000 (which is important for my expectations for the avionics) and maybe my expectations were a little too high.
The good-
This game is absolutely beautiful. It deserves all of the praise it is receiving for its graphical fidelity in my opinion.
The game is fun for off-the-cuff shenanigans.
This game is likely to be relevant for years, and improving hardware will improve the experience available in MSFS2020 over time.
The physics models seem to be generally pretty good.
The sound design is good, being able to hear when the fuel ignites in turbine engines with the tell-tale little “puff”
The bad-
Too many switches in aircraft are “inop”. I understand that there is no need to simulate every single switch in every single airplane, but come on. In example, the Baro knob to adjust the PFD altimeter setting on the King Air 350 is inop, so realistic IFR flying is less immersive.
Enough has been said about the load times. I have the game on a blazing fast NVME SSD on PCIe 4.0 and the game still takes forever to load just into the main menu.
Engine parameters seem to be off on a lot of the aircraft. In example, at cruise the Citation Longitude sucks down a total of about 2400lbs/hour (the flow meter show this units of lbs/minute, which is a bit ridiculous on its own). This gives the plane only about 2.5-3 hours endurance, not the 7 hours endurance touted by the spec sheet in game. None of the turboprops seem to behave correctly, and it takes almost full power to get the DA-62 to start moving.
The air traffic control was more life-like in FSX in a lot of regards. In this game, approach controllers do not clear you for an instrument approach as they do in real life. Instead, the tower controller issues the approach clearance and landing clearance, another deviation from true immersion.
The taxiways at most airports are not named as they are in real life. The taxi guide ribbon helps make this forgivable, but FSX and X-plane 11 were able to get the identifiers as they were in real life. This makes my real life taxi diagrams useless for this game and I don’t understand why we took a step backwards here.
The autopilots often do a very bizarre oscillation when leveling off at any altitude from either flight level change or vertical speed mode.
The ugly-
The avionics are atrocious. The G1000 has been around since 2006, and a $9 app on iOS blows MSFS 2020 away as far as realism goes. I don’t think that there is an excuse for this. Most of the MFD pages are not implemented, and many soft key options are not simulated. The Garmin suites in game also suffer from the same problem as every other plane in the game—
The leg sequencing is awful. A total step backwards from X-plane 11, even. I am a nerd for aviation, and I like to do trips hard IFR. Often this means managing the navigation sequence. When activation an instrument approach, the FMS likes to have the airplane turn around, fly to the last way point that I passed, and then start a new leg to the first way point on the procedure. The FMS won’t allow the user to activate a leg from present position, either. It leaves me having to use the heading bug to try and brute force your way through the approach.
The optimization is just bad. When starting a flight, the game utilizes all the horsepower provided to it. After leveling off, it seems that the GPU slows down as the graphics are less difficult to render. Fine. But on approach, the GPU never ramps back up to 100% leaving the game stuttering and sputtering at 6-7 frames per second and the game becomes more graphically demanding again.
The conclusion-
After the way this game was marketed to aviation enthusiasts I cannot help but feel let down. Instead, this $120 program I bought is a tech demo. I feel Asobo wanted to show off their ability to recreate the world in game. This seems justified and they did a great job in that regard. But this is still far from a flight simulator and its going to take some serious effort to keep the aviation community engaged, as X-plane 11 still offer more realistic aircraft behavior. I really want to see some of the problems listed get better but I’m so let down that I’m back to waiting and hoping that Asobo wants to finish making the game a flight simulator, and not leave it as an expensive alternative to Google Earth.