What causes the trees to not be formed properly?

In many cases I like flying around 2000’ above ground to enjoy the scenery.

Generally I’m finding the scenery quite good in FS2024 even though I’d like things to not pop in so late in many cases. However, at times I’ve noticed the trees don’t form properly even in the immediate vicinity of the aircraft.

It’s not consistent. My system can generally maintain 30fps or very close too it. I’ve disabled the Dynamic Settings because of the explanation where the system will drop items if it falls below your specified frame rate threshold.

In this screenshot you can see many trees below the flight path are triangles / blobs. Various settings such as capping to 50% of monitor refresh rate and enabling/disabling NVIDIA reflex low latency don’t seem to make a difference.

I’m using a VPN and have reasonably low latency (below 50ms; usually below 40ms).

So, wondering what is causing this given most of the time scenery objects look reasonably sharp and it seems to come and go. Is this an indication of server side content delivery latency?

I think it is a question of the underlying photo data quality and the software possibility to distinct between trees, bushes and “something green”.
Have a look at the attached screenshot (settings ultra) from the Bretagne. You see single trees, groups of trees and even field furrows.

There are lot of variables at play here:

  1. Streaming data, how fast being delivered, bearing in mind you are using a thin client and there are others who want to play as well!

  2. How the AI is interpreting and processing the photographic data and what is available to the AI and where, remember in some parts of the world governments censor data

  3. How good and current the map data is

  4. How your own download speed, PC configuration and hardware are

We have seen this happen at certain times in FS2020, I ignore it and thank god that we have an alternative to FSX, X-plane and P3d6 and not nit pick. Lest we forget, we used to pay through our nose for some half decent scenery for FSX. :grinning:

Thanks; that is making some sense especially if the trees are generated by AI / photogrammetry. The screenshot was taken over the Saanich peninsula on Vancouver Island (BC, Canada). If I pushed up the TLOD to 200 (and even tried 400) I saw some improvement but still a few trees not fully formed.

I normally run at the High preset rather than Ultra. Even on High the area in France you took a screenshot of looks significantly better on my system too:

I usually run with the monitor refresh rate set to 60 Hz and the frame rate limited to 50% to get a consistent 30fps (older FS method to reduce stutters). I’ve been experimenting with 120 Hz and 100% refresh. Getting good frame rates and surprisingly little stutter. My GPU is a RTX 3070 Ti 8GB card.

Part of my query is to determine if improvements can be made on my side (up to potentially upgrading to a GPU with more memory even though the 8GB doesn’t seem taxed on the High settings) VS if it’s server end so beyond my control.

Given I see a little difference when playing with TLOD levels and given the difference between the 2 areas of earth while running the sim at the same time of day (i.e. network & server conditions being equal) the underlying image quality as well as the overall density of the trees may indeed be the underlying issue.

Definitely seeing a regression from 2020 in the trees in my favorite area to fly (Vancouver Island around CYYJ).

I’ve made sure the presets are the same between both games:

  • 64GB of main memory
  • RTX 3070 Ti w/8GB of memory
  • NVIDIA DLSS w/DLAA
  • VSync On
  • NVIDIA Low Latency Off
  • 100% Monitor Refresh Rate (120Hz)
  • Global setting at High-End
  • C172 G1000 flown on auto-pilot at 2000’ at Noon (+/- a couple of minutes)

The only difference being DX11 in MSFS 2020 and DX12 in MSFS 2024.

In 2020 the trees look fairly natural and fully formed compared to many trees in 2024 being triangular objects and not looking good at all.

2020:

2024:

Overall there are several improvements I see in 2024 but the regression to the scenery in my favorite flying area is a concern.

I’m hoping MS/Asobo can look into this in case it’s something that can be tweaked on their end OR advise me how to fix it at my end. The comparison is using the same hardware, settings and flying conditions.

Hi @FieldGunner, I was away from my Gaming PC for some days, but got meanwhile a gaming monitor and will tests some refresh rates, as you mentioned. I have to read the manual first…
Details will follow, but I am running a 64 GB system with a RTX 4060 TI workstation.

I created a bug report in this thread:

Trees not forming properly in forested areas - WU11: Canada degrades scenery quality (perhaps other WU countries affected too) - Bug Reporting Hub / Scenery and Airports - Microsoft Flight Simulator Forums

It appears it’s not in all regions but definitely an issue for different people at different locations.

I don’t know what causes the issue but I do believe it’s baked into the scenery rather then settings specific. When I disabled World Update XI: Canada the trees in the scenery in the area I test (around CYYJ) looked properly formed just like they do in 2020.

Have a look at the screenshots in the other thread (and please vote if you’re also experiencing the issue).