I would say:at the moment nothing. Did someone noticed a discernible effect?
Even if it doesn’t do anything right now, it might be a placeholder for DX12 and Raytracing in the future.
In the last patch notes when they fixed it, they indicated it had something to do with reflections and maybe shadows?
I know that my reflections have looked better since that release bug2 Im pretty sure it was.
The aircraft hangar animation has luxury graphics. If you want to know it if does anything, take a screenshot of the hangar before and after ? I’ve been under the impression that hangar animation always had ray tracing… but to be honest I lack the expertise to properly judge that.
Dx11 doesnt support raytracing.
Very true… however… it can be done without the hardware supporting it. I did ray tracing experiments with cubes and spheres and shadows/reflections back in 1998 with no GPU at all
Ray tracing is a technique which has been around for decades, what we mean now by “ray tracing” is real time ray tracing, possibly with dedicated hardware.
In 1998 your spheres took minutes for a frame, now we need 30+ frames per second
Exactly… and I don’t expect THAT to appear before 2023 !! It certainly will not work outside the cockpit, for some time to go. Check out the NVidia demos… you can get even 50FpS, but the raytracing scenery shown consists of translucent spheres and planes with fancy textures, and a fixed camera path. There is no free moving scenery, or thousands of objects to look at. As soon as you introduce a free moving camera (like aircraft) you get into trouble with ray tracing. Whether your hardware supports it or not… I don’t expect it before 3090 is midrange, actually.
There are beautiful “ray marching” examples here Browse (1) - Shadertoy BETA
Ray tracing parameter does nothing in game
Already done for another thread that claimed the hanger looked “better and sharper” with raytracing set to 1. It doesn’t. There is absolutely no difference whatsoever because it’s not an active feature yet.
Huh, you’re saying real time ray tracing isn’t gonna happen before 2023? Or i don’t understand you correctly. But as far as i know it’s allready used in many dx12 games for a few years now and easy capable of high frame rates as long as you have a beefy rtx gpu.
I’ve been using ray traced reflections and shadows for a long time now in ue4. And there’s no reason it shouldnt work with a free moving camera…
Sounds like a fellow Amiga 2000 user. Used to set up 3d ray traced animations and walk away from the computer for a day and come back to amazing eye candy. I was doing my research into programming 3d graphics then and got to see some of the research and particularly the math involved and realized I was in the Twilight Zone of absolutely brilliant minds that were into concepts and work that blew my understanding away. Unreal that all that has evolved now into engines that can render the same things in microseconds. It’s why I can only laugh at some of the programming complaints. Programmers today rarely get into the low level graphical output of their games and programs. They utilize those engines that have been developed over decades that are finely tuned.
Nothing, at least for now
Yes, absolutely amazing developments. The Amiga 2000 is a bit before my time… I used VGA hardware on a PC back then, with a pre-rendering in RAM and and a single swap frame… and yes, it would cost about euuhmm… 6-10 minutes to render my cone and sphere objects with the proper shadow and reflection. But that surface lighting… far better than any phong-tricks I had tried sofar !
Amiga-2000 was at the base of PovRay. I could render a lens with PovRay script later, but for me that was already 2006 and on PC. PovRay could render a scenery much quicker already (2-3 minutes on CPU, like Blender). In 2011-2016 I went for other hobby’s and meanwhile, NVidia started to pop up RT in GPU boards. DX-12_2 following…
I’ve little experience with DX-12_2… I could do some raytracing in DX-11, using the collision detect inside the shader… it gives a lousy refresh rate, but much faster than PovRay can do ! But again… as soon as you add more objects… or allow for a free camera movement… there you go resorting your scenery, reinitialize projections, etcetera. I haven’t managed to get anything reasonable (smooth) out of DX-11, but it can be done for stills.
crysis remastered dx11 and use ray trace and dlss
But the sunlight or actually the earths rotation should do something on the ground in the hangar so maybe and hour between the photos make some difference should like before noon it make the shadow longer and after noon it makes shadow shorter, Or is that just shadowfall?
And is raytracing only visible on windowshadows and shiny objects?
There is an old saying “RTX #always on!” no matter if the graphics card even supports it…
But yes of course the new flight sim should have this awesome raytracing feature implemented for later graphics upgrades.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.