What has your VR experience been like in Microsoft 2024 so far?

If you are using a Quest with Virtual Desktop, you can create a cutout on your display to see some of your controls and you can adjust the transparency to still see some details behind it. I have my yoke and throttle showing on all VR flights now. There is also an automatic cutout you can use that detects a keyboard. I haven’t tried both together because it gets a bit too busy if your virtual window gets too large.

Update: I didn’t view that video above first but I’ll be exploring that option. What I describe you need no additional software besides Virtual Desktop.

Noo :slightly_smiling_face:

The absolute key difference between Q3 and Q3s are the phenomenal pancake lenses in the former. Processing power etc. is identical AFAIK. Those lenses are worth every penny! Q3S uses the old Fresnel-type lenses, it’s a night and day difference. I wouldn’t recommend those to anyone in 2025.

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That’s too bad. I can’t play unless I am in VR.

Seems like Asobo hired at least 1 VR developer, who implemented foveated rendering in SU2, which improved performance without sacrifices on visual quality, especially on the headsets equiped with eye tracking (like Pimax Crystal OG).

I love VR in MSFS 2024 on my Quest 3 through Virtual Desktop but I want to share my experiences with family and friends in a video so I’ve started down the rabbit hole of OBS and mirror plugins, etc. and finding it very frustrating to use.

I keep coming back to the fact that this is a pain because Asobo puts the VR screen on my pc with both left and right eye views instead of either an approximation of what my headset sees or simply giving us the option of a single eye view that fills the screen. You would think that would actually save them processing to just put one eye view up.

Why isn’t this done? I doubt they’d accept it as a bug since it’s clearly designed that way and to add a wishlist item, if accepted it would probably take years to hit any kind of priority.

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I have mixed experiences with 2024. I keep flitting between the beta and released and unfortunately most of the time theres freezes and stuttering. I go back to 2020 and its very smooth. At the moment 2024 is a pain in VR where 2020 is a joy. Q3 7800X3D 4080 SUPER running VD.

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Mirroring on the desktop barely registers any performance loss (if coded correctly…) as it’s merely just that, a mirror. Not one single VR title I’ve personally used has had any performance loss with the mirror, as for the wish list item there is already one for a Single Image but Asobo seem uninterested in doing this which is a shame as it would take literally 5 minutes to code - and that is a fact!

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I have since figured out that my Quest 3 with Virtual Desktop actually does a really good video capture of the mirrored image I am seeing in my headset. Only issue I see is fairly common to recording VR and that your head movements need to really slow down. While it all looks great to you to pan quickly around, in the video it doesn’t come out so well. Maybe I’ll invest in a neck brace for video recording.

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Let’s start by describing the PC I’m using:

Ryzen 7 5800

32GB DDR4

RTX 2080 Super 8GB

Wi-Fi 7

1Gb/s Fiber Network

I built the PC myself, so there are only three apps running in the background and it’s set to its maximum capabilities.

Quest 2 Virtual Desktop FS2024 Settings:

Low for trees (in the Q2, there’s no big difference between low and high…)

High for clouds

The rest is set to medium.

Virtual Desktop is set to H264+, and in RTX 2070 mode (but it also runs well on the 3070, less fluid… but still fine).

SSW is permanently enabled.

The result is a sim that runs at 70 fps without any particular issues.

Yes, there are occasional artifacts, but nothing that takes you out of the simulation.

Yes, there are slight stutters at one or two points, but I’ve noticed that the problem also occurs on a classic 2D screen. If you allow some caching time, the slight stutters disappear (so there’s still a caching problem under FS2024 despite a 1 Gb/s fiber optic connection…)

Here is a video that gives an overview (be careful, the compression of the video makes it look worse, in the headset the rendering is better!).

So yes, if you get a Q3 or one of today’s latest headsets, with at least an RTX 4070, you should have a top-notch simulation!

My ideal combo would be the Q3 and a 4070, with VD of course (if you have Wi-Fi 7, ditch the cable!!!).

Regarding the hardware:

The Ryzen works very well for FS2024, I never exceed 40% load,

the RTX 2080, on the other hand, is necessarily at full capacity, around 95 to 99%!!

The 32 GB RAM is also sufficient for me (15 GB of memory even with everything maxed out on a 2D screen).

Good Fly !

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i don t know what to say , i have q3 and 4070 and is not enough . i ve got micro stutters on low and medium settings, i will change my cpu soon but in dev mode it says limited by gpu, i think minim 4090 for smooth experience

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There is a huge resolution difference between Q2 and Q3.

So far horrible, I cannot get any major airliners to work acceptably in 2024 the way the worled in fs2020. Eg FBW a320/a321 and Fenix are not acceptable with VRAM hog and fps tanking especially on landings….graphic experience is worse than 2020 as well.

It’s still relentlessly annoying, I can load into the exact same airport and have completely different experiences;

  1. Single digit FPS on the runway until in the air and it’s fine
  2. It’s fine on the runway and fine in the air
  3. It’s suddenly performing much better than the previous attempt
  4. Then the next flight is trash again.

There’s no consistency to performance, it’s completely random and in order to get scenario #3 above is by pure luck.

The jittery lagging when turning my head is annoying, the LOD issues in planes bright in with the recent update still hasn’t been hot fixed.

Generally speaking Asobo have yet again gone backwards with VR after turning a corner, such a shame we’re treated this way.

Mine has been amazing since about two weeks before SU3 dropped…. Smooth, the occasional stutter on the ground, a little more a large airports. However, if there are too many “multi-players”, like a large group flight, my fps tanks, but 90% of the flights are on vatsim.

I’m running, an i9, 4090, 60GB ram, and a Pimax Crystal OG. Medium-high settings.