What I was doing last year (I7-9700k and 3090) and what I'm doing now (7800X3D and 4090) - HP G2

Long story short:
Until the HW upgrade trying to tweak where I can (OpenXR Tools for WMR, MSFS Settings, GeForce 3D Settings, Windows settings, Headset settings)

Now: Just enjoy flying!

I had to research on HW for my business, because we need some powerful machines. This was bad for my pocket, but great for my experience with MSFS VR :wink:

I felt in love in FSLTL but it killed my FPS and I was already at the limit in MSFS with the G2 in VR. I was sick of having the bad view when looking to my left out of the window while doing low altitude sight seeing flightsā€¦ and/or watching just the business at a big airportā€¦ No Go with FSLTL. Trying to tweak here and thereā€¦ back and forth. Motion Reprojection is so great for VFRā€¦ but no!

So upgrade please. Was aiming for the CPU 7800X3D, as I was Main Thread Limited. Decision made, fine. Then at the same time I got an offer to get 200 bucks off for a 4090 and I just ordered without thinking.

First Flight was soā€¦ hmmā€¦ Is it really worth? Then set everything to ā€œnormalā€ first, starting from scratch. Made the usual tweaks (in Bios for AMD, in Nvidia Settings, delete the shader cache and everythingā€¦) OpenXR to 100. Fine. Ok, fluid. Nice but visualsā€¦hmm ok.

So I tried some items, mostly from the reports here in the forum (thank you for your participation!) and now Iā€™m on OpenXR Tools for WMR at 150% rendering, Repro on, most settings to Ultra in MSFS and DLSS Quality - my main setting for VFR, locked to 30 FPS i.E. over New York, 45 in other areas! Absolutely smooth, no stuttering - a complete new Experience! With Tlod and Olod 150+

Woooow, for me like a new Game :smiley:

With my main plane, the Citation Longitude I usually go to TAA because of the clarity in the cockpit but also there so smooth and clear.

I never thought of such a difference on 3090 and 4090 (and of course the AMD)ā€¦ but now, after a week flying it feels like there is nothing to tweak for me (until another great plugin comes out - like FSLTL).

I still have some headroom (going to OpenXR Tool for WMR 180 I.E.) depending on the area or tweaking a little bit FSLTL and car traffic etc (love the cars driving when in VFR) to give the CPU more space.

What I really would love is to have different profiles for VFR and IFR.

Just happy now and feeling like Iā€™m having brand new game. Experience is awesome. What Iā€™ve also learned is, there is not one setup - it always depends on your favorite way of playing the sim. Some only use TAA Repro off, others in DLSS mode with or without Repro. I found my settings now, thanks to the powerful HW and the suggestions here! Thx!

Have a good flight!

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I share your experience, upgraded from i7-7700K and 4070Ti to 7800x3D and 4090. No longer tinkering, just flying with TAA 100, TLOD 205 - 38-45 FPS. Perfect smoothness.
But I drained my pocket even deeper - upgraded from G2 to Pimax Crystal (resolution reduced to 3700 x xxxx). This added incredible clarity/color reproduction and decent FoV with near end to end sweet spot to the smoothness. I only slightly miss the motion reprojection, which doesnā€™t work properly on Crystal.
In the result I actually gave up in the recent weeks my real world flying - now I can fly a realistic way (A2A Comanche) anyplace in the world not only boring holes in the sky around my home airport :wink:

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Iā€™m still running a 5800x3D with my 4090, but also went from a G2/Pico 4 to the Crystal and, once I had overcome some issues (like for me needing dedicated prescription glasses again for the short focus length in VR of 1 metre in VR) the difference in clarity and almost total lack of any screen door effect has been wonderful. The only major change I have made is to enable compulsive smoothing at 45fps in PimaxXR runtime with resolution set to 3800 by whatever in the toolkit, which has allowed me the low and slow flying in GA aircraft plus soaring in gliders, with much better smoothing. I havenā€™t flown IRL for ages, but this, as stekusteku says, gives you the whole world.

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Thanks for sharing. Iā€™m curious, why OpenXR 150%? I assume you mean that you set OpenXR to 150 in OpenXR Developer Tools (not OpenXR Toolkit)?

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yes OpenXR-Tools for WMR. Sorry, changed it in my post to make it more clear.

Iā€™m not using the toolkit, was driving me mad to do the settings in VR in one of the first versions. I donā€™t know if this changed in the meantime. Do you think the tookit is worth, also if Iā€™m happy right now?

OXR toolkit has much to offer:

  • fixed foveated rendering for increased perf (in my case in G2 ca. +5FPS),
  • sunglasses,
  • and moreā€¦
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Thanks, yes OpenXR-Tools at 150%, I think, creates a zoomed in effect. Thatā€™s my understanding. This would be similar to creating a 4k custom resolution for a 2k monitor. The graphics card makes a 4k image, but you only see the center 2k. In VR, my understanding, it has the effect of zooming into the image. Am I correct?
Happiness is not fiddling with your settings all the time. Iā€™m happy with my 3080Ti settings, so they are set and forget now. No more fussing, just flying.

You are not correct. The image is not zoomed. Itā€™s super sampled = more pixels available for post processing, antyaliasing etc., results is crisper image. Try it if you GPU is strong enough (3080Ti may be not), you will definitely notice the improvement.

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Thanks! But, this is not the same as Render Scale where it will super sample to 150% and then down sample to native resolution in 2D. Correct? With OpenXR 150%, the frames stay at 150%. Correct?

BTW, if you want to find the super sample sweet spot for your hardware, use the Render Scale slider in 2D with TAA and Resolution set to 4k (for the G2, your headset may differ), and adjust it slowly upward until the FPS starts to drop off. Then dial it back one notch. On my rig with an i7-11700 3080Ti, itā€™s 120%. Then set Render Scale back to 100% (or back to DLSS) and set OpenXR to the sweet spot. It does look better, and I can still keep my frames above 40fps.

I was going to ask about post-processing, but you beat me to the punch. AA and AF are applied to the larger frame which means a much sharper image.

I went Intel 13900k, Strix 690k MOBO, 4090 GPU, 32Gb RAM and now have fast load times and flicker free display.

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Applying super sampling in the OpenXR developer tool acts on different place in the graphics processing piepline, vs. setting the render scale in the sim. It also works if you use DLSS for (not TAA) in the sim. If your GPU allows, I recommend experimenting and finding the best setting for your taste visually.

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Similar case for me. I went from 11700/3060Ti to 13900/4090, always with my faithful G2.
I run now with FSTL+GSX+ Fenix, TLOD 250, TAA, scaling 120% in sim, everything on ultra, OXR toolkit just for the sunglass effect.
30 fps almost everywhere (mid 20 in the most difficult custom airports) and crisp amazing visuals, with lots of detail and very rare stutters. I gave up tinkering with settings and fps chasing. Just run the sim, fly and enjoy itā€¦
Is it really perfect? For sure not, but the visuals and performance make me happy and no more time wasted on optimization tricks (which anyway, in many cases, are snake oil)

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Fixed Foveated Rendering in OXR Toolkit is definitely not a snake oil. In my case with G2 it added 5 FPS with no visible image degradation (G2 has blurry optics outside the sweet spot, so reducing resolution with FFR outside the sweet spot is nearly invisible).

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FFV is certainly no snake oil, I used it in my old rig and it helped, together with other OXR Toolkit filters.
Same can be said of DLSS.
My snake oil usual suspects are the more controversial advices such as HAGS on/off, game mode on/off, or tinkering with the NVIDIA control panel settings :wink:

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I am glad I read your post! Was considering buying Crystal but without working Motion Reprojection it would be an instant regret :).

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40 FPS in Crystal is fluid enough for me on 4090, given the superb clarity, nearly edge to edge sweet spot, decent FoV, great colors. I donā€™t miss my ā€œblurry-ouside-the-sweet-spot/washed-out-colors/divers-mask-FoVā€ G2 with Motion Reprojection at all.
But given the price difference between G2 and Crystal (3x?) lack of reliable motion reprojection on Crystal is an issue for the people for care about absolute 90Hz smoothness.

Have to agree about the 4090 and 7800x3d, it was a huge leap for VR. The AN-2 and Caribou cockpits are awesome in VR. Both cockpits are cluttered with objects that stick out in various directions, really providing a feeling of depth. The 4090 is just buttery smooth (Reverb G2 here).