What is effect of PNG.DDS.FLAG files missing

Getting into trouble with ProcMon !!!

I notice with some Devs, their planes ar asking MSFS to load a PNG.DDS.FLAG file, that has not been included with the plane.

Is this something to be concerned about ?

Should one also be concerned about a large number of “INVALID DEVICE REQUESTS” , associated with DDS & DDS.JSON files ???

I look at all errors in the Console, and the look at all the apparent issues when running ProcMon (with so many of the addons ), that I find it not at all surprising that MSFS is both Unsable, and frequently Crashes, or slows to a virtual FPS stop

Will ZERO errors may be unrealistic to achieve, literally 100’s (if not 1000’s) of errors appearing in the Console, to me, is a sign that things are far from where they should be, over a year after launch, and after many System Updates,

Old topic but this needs more attention…

There is a huge amount of files being checked and even if some parameters arn’t used, like file size and many others, then why are they checked? 50% of the “errors” are useless as the program ignores them anyway.

Double values in aircraft configs, whats the point of that if you dont know which are loaded?
A ignored/skipped tag would be kind of usefull on a file that is ignored or skipped.

Furthermore, how is it possible that these errors (some affect the aircraft a lot!) make it thru the QA before being put on the marketplace?

Can X-Box users “see” the Error Console, and all these errors ??

IF not, then for them, “ignorance is bliss” :grinning:

Dont think devmode is available on XBOX. Yes indeed! :slight_smile:

But it’s kinda weird that a dev doesn’t use the console to check its creation. Some obvious errors show up there.

It happens quite frequently that mods and addons have files listed in the layout.json file that are actually not present in the mod. This could be due to design changes that i.e. makes a texture file superfluous etc and isn’t deleted from the layout.json file. So the file remains listed but is no longer present in the mod.

I would imagine that MSFS would register this missing file as an error when MSFS is parsing all the layout.json files on startup.

However this normally will have no negative impact on the mod or the sim itself as long as the missing file has become irrelevant.

There is at least one very nice “FREE” TOOL, that will auto-generate the CORRECT Layout.json file,

So really, there is little excuse when editing a Mod or a asset, NOT to have the layout.json. file be 100% correct :wink:

Literally takes 3 seconds !!! Just drag & drop your old layout.json onto the Tool and it updates the file …

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Thats correct. I’ve been using autojson.exe since the beginning. I can’t understand WHY stuff like this happens either :man_shrugging:t3:

Which tool do you use?

MSFSLayoutGenerator.exe

Now, if only I could find a Manifest.json updater, that at least corrected the SIZE parameter … that was draw & drop 3 seconds, as opposed to manually editing it each time !!
(not that manually editing the manifest.json is that involved, compared with the layout.json )

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Thx. I knew that one but wasn’t aware or the drag and drop function

How you know :+1:

Its really convenient :wink:

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