What is really going on with LOD?

There was a big bug report thread about LOD that was marked fixed on live yesterday.

See this post from Jayne:

So worth continuing to report instances of bad LOD. As Jayne’ s post suggests these issues are likely to be complex and not single-cause.

I’ll be interested to see if the problem of ground textures rendering only very close to the player in certain regions of the world (ie France and Switzerland) still persist.

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