Hello! I am a beginner developper and I want to make sure I am doing my models the right way. I was wondering what are the best practices to model the external details of an aircraft (principally rivets/screws, also in relation with liveries).
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From what I understand, usually the aircraft’s rivets are basically 2D squares with a screw texture on them, put around the model. Are these squares perfectly on the surface of the mesh, or are they shifted, and if so, of how much?
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How do you handle LOD’s on all these rivets? As there is basically no way to diminish the poly count of these squares? Do they simply disappear from a certain distance?
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When you create liveries do you simply change the color of the rivets accordingly?
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I haven’t started playing with the SDK yet, but is there a was to apply a “miror” modifier on these screws to save ressources?
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Is it possible (and better?) to put all these rivets as instances to save resources? Or do you have a single mesh with all the rivets?
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Are the rest of the external color details made the same way?