In 2D I get from 50-60 on Ultra settings at 1440p.
That’s good mate!
I’ve tried the 1440p too and I was near 70 fps but I prefer the 4K of course due to it’s clarity.
I hope the VR will get some real improvements soon, now seems a beta…
FWIW, I have an older i7-4790k that is stock 4.0G overclocked to 4.5G. It is a 4 core CPU and hyperthreading is off. 32G of DDR3 RAM at 2133. The only recent upgrade was from an Nvidia GTX 1080 to a RTX 2080ti. The system is 8 years old and not a power house by any definition. I run mostly default settings except for Render Scale at 100 and Glass Cockpit Refresh Rate at HIGH. I have a Reverb G2 running under WMR and he the Render scale in Open XR Developer Tools set to 100%. I get around 50 fps in 2d mode and 30 fps in VR with the CRJ. VR is super smooth even looking down out the side window. Clarity is good but could be better. That is probably due to the small sweet spot on the G2 and the fact that I wear progressive eyeglasses with it.
There are two schools of thought when it comes to frames. One camp says anything less than 60 is garbage and the other camp focuses on smoothness and doesn’t pay any attention to frames per second. There appears to be very little middle ground. I will admit that I am in the second camp. I almost never look at FPS.
I’m with you on this for VR. I found that the FPS count didn’t equal smoothness (and definitely nothing to do with clarity), so it’s about dialing down what feels best for you.
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