What should be the LAST, most unimportant bug to be fixed?

Highway traffic at midnight is as dense as at noon.

Ground personnel in the states drive vehicles from the wrong side. Quite the game killer if you ask me…Bwhahahahha

Stop ground traffic homing in on your position the second you start the engines, and begin taxi. You can drive through them of course, but its just silly.

I keep seeing this. I have never encountered it, so I have a question or two.

  • When pausing, are you encountering this bug after interacting with another window?
  • Have you attempted returning to the MSFS window using ALT + TAB before hitting ESC to resume?

I ask because this really sounds like a case of the keystrokes being sent to the wrong window. Obviously WIN API is going to send those keystrokes to the window with focus.

At the geographic north pole or at the magnetic north pole?

Any “this achievement won’t unlock” bug is bottom of the barrel in priority in my opinion.

Kitfox should not be allowed to take off backward

In enough wind, why not?

The last bug to be fixed won’t even be discovered for a good few updates yet.

I am beginning to think that the “Forgotten” LAST BUG will be

Labels for SimConnect Injected Aircraft (like Vatsim & IVAO)

  • It keep being brought up, multiple times in Q&A’s
  • It is always treated that it is a previously unknown missing feature and will of course be looked into, as it was present in FSX.
  • Then next time it is brought up, its back to Square one again, as if it has never been mentioned before.

And with the current LOD issues, where MP or Injected aircraft disappear from view at all but very, very close range, the need for labels is even more needed, in any MP environment.

Now count to 10 and ask

“What missing label issue ??”

It’s a 45 degree slope. LS-60. Same effect :grinning_face_with_smiling_eyes: make sure you put elevator down.. nose has to rise :grinning_face_with_smiling_eyes:

Note: it should be worked @Parorng .. there’s kinda white shell over it now (the mountain is over it ?)

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the cup of coffe in the cockpit.

Better still, the spilled “cup of Coffee” in the cockpit cause an electrical fault !!

I shot this soon after release, when I was testing whether wind shadows from buildings worked.

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Haha I think near-ground airflow in december 2020 destroyed that trick going sideward just above the ground.. maybe now you’d need a skyscraper, and do it up high ? with zero gusts else you tail wiggles :laughing:

I know why this one happens, and it is possible to fix it yourself.

LOD 00 has no pilots, LOD 01 is used for the external views and includes the pilots.

If you want the pilots to be in the cockpit, search for PILOT1 in the LOD01 .gltf, and add it into the LOD00 .gltf - you’ll also need to increment the model number count by 1 as well.

Much more easily is to add them in with a mod on flightsim.to:
https://flightsim.to/file/6559/add-copilot-to-cockpit

Now having a pilot in the pilot seat, with the head slaved to the camera position (or no head), and the hands and feet animated to the controls - it could be done, they’d need to implement attach points to each control item, and which animation to play on it, but it is feasible. New models would be required with animated hands, fingers.

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But the diversity! :crazy_face:

Moon reflections can sometimes look a little odd, at least I couldn’t find any real world images that looks like this. Pretty, all the same. I’m sure I had a daylight version of this as well, with the streaks above, and below it, but I can’t seem to find it.

Just a guess but, you haven’t done a lot of real life night flying over water?

That would be a fairly normal sight on a clear night. Just need a decent breeze to get the minor reflections off the wavelets.

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None whatsoever. I didn’t have a lot of luck finding any real world imagery that looked just like that, which was why I questioned it. The shot I took during the day, while fainter, looked exactly the same.

What you describe makes sense though, with less of the reflection coming through on the waves nearer, and further from the focal point.