White Box over VPilot Traffic Tail Number?

Hello!
I have created a custom livery for me and my brother however we are having an issue with a white box showing over the top of a Registration plate?
The liveries have the Aircraft Reg pre-painted onto the aircraft (static)

This is my Aircraft Config (using one flightsim.0)

Aircraft.CFG

[VERSION]
major = 1
minor = 0

[VARIATION]
base_container = “…\Asobo_C152”

[FLTSIM.0]
title = “Cessna 152 GJNPL” ; Variation name
model = “GJNPL” ; model folder
panel = “GJNPL” ; panel folder
sound = “” ; sound folder
texture = “GJNPL” ; texture folder
kb_checklists = “” ; Procedures/Checklist sibling file name
kb_reference = “” ; Reference information sibling file name
description = “TT:AIRCRAFT.DESCRIPTION” ; Variation description.
wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = “TT:AIRCRAFT.UI_MANUFACTURER” ; e.g. Boeing, Cessna
ui_type = “Cessna 152 GJNPL” ; e.g. 747-400, 172
ui_variation = “GJNPL” ; e.g. World Air, IFR Panel
ui_typerole = “Single Engine Prop” ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = “JPLogics” ; e.g. Asobo Studio, Microsoft, Wings Creates, etc
ui_thumbnailfile = “” ; app relative path to ThumbNail image file
ui_certified_ceiling = 14700 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 415 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 40 ; average fuel consumption per hour (lbs/hr) - Legion: fuel density is ~6.7lbs per US gallon
atc_id = “G-JNPL” ; tail number
atc_id_enable = 0 ; enable tail number
atc_airline = “” ; airline name
icao_airline = “” ; airline icao code
atc_flight_number = “” ; flight number
atc_heavy = 0 ; heavy?
atc_parking_types = “RAMP” ; “ANY” / “RAMP” / “CARGO” / “MIL_CARGO” / “MIL_COMBAT” / “GATE” / “DOCK”
atc_parking_codes = “” ; Comma separated and may be as small as one character each
atc_id_color = “” ; color for the tail number : i.e. “#ffff00ff
atc_id_font = “” ; font for the tail number
isAirTraffic = 1 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user

Do I need to make an AI version & a User one?
We have a custom Matchmaking rule set for VPilot so can change that easily?

Thanks!
N95JPL

1 Like

In the Aircraft.CFG file, have you tried putting in the atc_id and atc_id_enable to 1?

Hello!
No I had them set to 0 as I thought AI Traffic needed that for some reason!
I will give it a shot!

THanks

Did it work?

The white decal appears when I make community mod liveries available for AI. If my Community folder is empty, there’s no white decal visible on AI parked aircraft. I’ve been wondering how to fix this.

No - I’m still struggling with this issue! I’ll put a ticket to Asobo!

I should point out, when my community folder is empty, and the ai parked and active aircraft don’t have white decal backgrounds, they still don’t have Registration numbers, even though they should.

I’m having this exact same issue. Any leads?

Not yet sorry!
Still battling this gremlin!

1 Like

Interesting. How are we the only 2 people with this issue lol? Did Asobo have any clue?

We have more than 2 people having this issue. Myself included, but I’ve already live with it. It doesn’t always occur. I had to check and recheck all my AI traffic livery to have blank tail number and enable tail number to 0.

It’s usually appear with the white box if the AI traffic has the same livery that I’m using. But everything else doesn’t have it.

So I end up already ignoring it if I see it.

Previously, I have found that if you replace the custom livery PANEL.CFG with the one from the default aircraft it will eliminate this issue. the reason is your livery CFG files are not updated when the sim and all its default aircraft are updated by Asobo. You can try that, HOWEVER, with the most recent update, I have been having trouble getting this workaround to work on some aircraft.

I have this issue as well and can’t figure out why it happens.

I think it’s because the sim doesn’t render the tail registration number of other aircraft other than our own. Since the registration number is rendered as a transparent decal, it also only works for your own aircraft. It may be to improve FPS performance that other aircraft model is using a lower level of detail, which can make this transparent tail number to lose its transparency to limit the GPU from rendering them unecessarily.

I’m trying to assign a specific panel mod into each of my liveries which will entirely stop the tail number from rendering, hopefully there would be no more black/white boxes on the tail number since the tail number decal is not rendered in the first place. But I’ve yet to test it. This is of course is to just make my livery collection for their creators who hard-painted the livery from doubling up in the texture.