Why do some have CTDs and Others do not?

Or the read thread is not ready providing full information. e.g. textures will be decompressed in order of MIP (LOD level). The smaller levels - very coarse textures - you downloaded and decompressed already, they are seen on a distance. The detailed ones you want to see when you fly over are not filled in yet (not downloaded, or not decompressed completely), which is indicated with a null pointer. Proper handling in this case is to show the coarse textures again.. keep the existing resource.. and wait for the next x frames. This causes photogrammetry popping. Detail is delayed for some reason. When no texture LOD level available at all, you get the null pointer situation. I think addins can cause this, if there is an error in the textures. Server issues could cause it too, but that would be handled differently. Default (off-line) textures are used instead.

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