That now happened to me several times when I was in the middle of a flight and had to join dinner, answer a phone call or whatever … it doesn’t happen after some minutes, more like an hour or so … and it happend with different a/c.
Did anyone notice that as well?
The bad thing is, that I can’t restart the engine, while enough fuel is left …
U can simply try it out. Put your aircraft in active pause and keep it there approx. an hour.
you will see that it still reacts to wind and to stick inputs, even to throttle input. And yes … it still is burning fuel. But even with a fully loaded aircraft after some time the rev go down and the engine stops and you can’t restart it … as if fuel WAS empty …
As much as I love the idea of having the Active Pause feature in MSFS, for now it’s pretty much broken. Pretty much the only thing that gets paused is the actual motion of the airplane, other parameters still keeps changing as they did before pausing. Especially crazy when the plane keeps accelerating or descending/ascending as it did before pause, be prepared to find some funny / weird videos on Youtube about planes “catapulting” from the runway etc.
I guess they’re going to address it once the installation/download problems are fixed. I personally wouldn’t spend too much time understanding why a bug happens as it does (unless you’re part of the development team), most likely the behaviour is irrational anyway
Anyway, I’ll be happy to use it for navigating the G1000 and other aircraft buttons which can be a lot harder on screen with a mouse than in real life…
Yeah, that’s why I agree that Active Pause is an amazing feature to have in a flight sim.
But do airplanes in Level-D sims keep getting faster during Active Pause at the same acceleration rate as before? That’s weird and has lots of unwanted side effects.
Don’t understand. If the aircraft was accelerating when you hit active pause, it keeps accelerating.
In position freeze you keep ‘flying’ as usual, you just don’t move.
Yes, that’s exactly what it does. Maybe I’m missing something, but I don’t see why it is implemented this way. My feeling is it should give you time to handle your instruments or ATC in stressful situations because you’re still learning some details of the plane or it’s less intuitive to use the mouse instead of real controls.
If you still have to worry about your plane accelerating into overspeed or decelerating into a stall, this pretty much prevents the feature from being useful in these situations. And as far as I could gather, it’s not implemented this way in Level-D simulators.
Position freeze, or active pause is useful to e.g. prepare for an approach when e.g. already close to the ILS intercept point.
You keep ‘flying’ as usual, but you have the advantage of e.g. being able to set up the nav aids, do the approach briefing etc. without flying past the FAF and having to start a new approach.
ah yes ok, but it wouldn’t be any less useful if the acceleration and fuel consumption was set to zero during active pause, right? As I said, I understand why some kind of active pause feature is useful, I just don’t get why it makes sense to keep changing the velocity during pause.
That would be a strange ‘mix’ IMO. Either the flight is completely paused or you are flying.
Imagine that you are flying towards the FAF at 200kts and you want to reduce the speed to be able to start the approach, but you can’t change the speed.
Agreed, active-pause prevents your plane from moving but still keeps all active physics calculations going on the engine.
So if you have a climb orientation without much throttle, and now there is also almost no wind hitting the propeller it may not have been enough throttle to keep the propeller going in that circumstance.
Thats my best explaination, and if im wrong then, well I dont know why the engine stops.