Why does the engine shut down in active pause mode?

That now happened to me several times when I was in the middle of a flight and had to join dinner, answer a phone call or whatever … it doesn’t happen after some minutes, more like an hour or so … and it happend with different a/c.

Did anyone notice that as well?

The bad thing is, that I can’t restart the engine, while enough fuel is left …

Don’t know what the problem is, but when leaving the sim you shouldn’t use active pause, but real pause or ESC.

That’s right. Don’t use active pause for longer afk.
It’s only for a quick screen shot etc.
Use Esc instead.

Or you can setup in the options menu a real pause button. There is no one default set.

1 Like

Ok … the problem is that the engine is stopping while there’s no reason for that.

I am somebody who is interested in why things are like they are and I don’t see a reason for this simulator behavior …

I unterstood why you can come out of active pause with a stall … but this I don’t get …

There are so many bugs presently that I’m not surprised that it’s obviously simply another one.

1 Like

maybe fuel still keeps on getting burned, even when in active pause?

can you check your fuel after it has happened?

Have you read the last sentence of the OPs initial post?

apparently not. oops

U can simply try it out. Put your aircraft in active pause and keep it there approx. an hour.

you will see that it still reacts to wind and to stick inputs, even to throttle input. And yes … it still is burning fuel. But even with a fully loaded aircraft after some time the rev go down and the engine stops and you can’t restart it … as if fuel WAS empty …

Depending on the aircraft, carb icing might be an issue which occurs way too often/easy in the sim.

1 Like

As much as I love the idea of having the Active Pause feature in MSFS, for now it’s pretty much broken. Pretty much the only thing that gets paused is the actual motion of the airplane, other parameters still keeps changing as they did before pausing. Especially crazy when the plane keeps accelerating or descending/ascending as it did before pause, be prepared to find some funny / weird videos on Youtube about planes “catapulting” from the runway etc.

I guess they’re going to address it once the installation/download problems are fixed. I personally wouldn’t spend too much time understanding why a bug happens as it does (unless you’re part of the development team), most likely the behaviour is irrational anyway :wink:

Anyway, I’ll be happy to use it for navigating the G1000 and other aircraft buttons which can be a lot harder on screen with a mouse than in real life…

It’s working like position freeze in e.g. real Level-D sims. It’s a rather useful feature IMO.

Check this and fear no more. :wink:

https://forums.flightsimulator.com/t/how-to-how-to-actually-pause-the-sim/143817/8

Yeah, that’s why I agree that Active Pause is an amazing feature to have in a flight sim.

But do airplanes in Level-D sims keep getting faster during Active Pause at the same acceleration rate as before? That’s weird and has lots of unwanted side effects.

Don’t understand. If the aircraft was accelerating when you hit active pause, it keeps accelerating.
In position freeze you keep ‘flying’ as usual, you just don’t move.

1 Like

Yes, that’s exactly what it does. Maybe I’m missing something, but I don’t see why it is implemented this way. My feeling is it should give you time to handle your instruments or ATC in stressful situations because you’re still learning some details of the plane or it’s less intuitive to use the mouse instead of real controls.

If you still have to worry about your plane accelerating into overspeed or decelerating into a stall, this pretty much prevents the feature from being useful in these situations. And as far as I could gather, it’s not implemented this way in Level-D simulators.

Take a look at this video: https://www.reddit.com/r/MicrosoftFlightSim/comments/icszfw/if_you_pause_the_sim_it_still_builds_up_speed/
To my understanding, this doesn’t make any sense for an Active Pause feature…

Edit: apparently the planes keep consuming fuel on Active Pause, which doesn’t seem logical to me either.

But feel free to correct me if I’m missing anything here…

Position freeze, or active pause is useful to e.g. prepare for an approach when e.g. already close to the ILS intercept point.
You keep ‘flying’ as usual, but you have the advantage of e.g. being able to set up the nav aids, do the approach briefing etc. without flying past the FAF and having to start a new approach.

1 Like

ah yes ok, but it wouldn’t be any less useful if the acceleration and fuel consumption was set to zero during active pause, right? As I said, I understand why some kind of active pause feature is useful, I just don’t get why it makes sense to keep changing the velocity during pause.

That would be a strange ‘mix’ IMO. Either the flight is completely paused or you are flying.
Imagine that you are flying towards the FAF at 200kts and you want to reduce the speed to be able to start the approach, but you can’t change the speed.

1 Like

Agreed, active-pause prevents your plane from moving but still keeps all active physics calculations going on the engine.

So if you have a climb orientation without much throttle, and now there is also almost no wind hitting the propeller it may not have been enough throttle to keep the propeller going in that circumstance.

Thats my best explaination, and if im wrong then, well I dont know why the engine stops.

:man_shrugging:

1 Like