No problem:
That’s if you can make out the small fonts on something like the CRJ
You program the FMS with a mouse (you push little buttons) in most planes. You can’t use the keyboard (in the PMDG planes you can i believe).
I am curious to see how Asobo lets people control the cockpit buttons and the G1000 with the controller.
Like do you have to use 3 buttons at the same time to activate wing anti-ice of pitot heat?
A lot of games and sims that are on both console and PC have quite a divide between the two platforms. Its not unusual to find a lot of disgruntled console owners who are upset because a certain bit of third party content is only on the PC version. As FS gains in popularity on Xbox we’ll definitely see console players upset and envious that there’s a lot of cool stuff that won’t ever make its way into the Xbox sim marketplace. Thats the main reason I switched from being a console gamer over to PC a few years back. There’s just so much more on offer for most games and sims.
A lot? Which ones? MSFS seems like the first one.
And it’s not about the players only, what i mean developers would be stupid to ignore free money. So the ones who will lose the most will be them, not players.
But i’m sure carenado will fill the void. Even now on PC they’re the most popular because they know how to do the pricing and how to satisfy customers. I just wish there would be more developers who actually know how economics work.
I wasn’t really really talking about paid content so much. I was talking more generally about the stuff thats possible on PC but just not possible on console. I’m sure as the popularity builds on Xbox those console simmers will look on enviously at all the cool stuff thats available for free over on the Flightsim.to website and wish they could have helicopters, real world liveries, scenery add ons and all the other cool stuff you can have for free on PC. When you think about it only a relatively small percentage of stuff even finds its way onto the official sim marketplace compared to whats out there.
I’ve found a similar story with other games and sim I’ve played too.
And just to add. One of the reasons some people don’t release their stuff for console and make it PC only is that both Sony and Microsoft make you jump through certain hoops to get your stuff on console. Sony are particularly notoriously bad for this. They’re very strict about not having outside scripts in third party game add ons. I think Microsoft are less strict from what I’ve heard but there are still certain optimisation hurdles to get your stuff on console. Some developers just can’t be bothered with it, despite the extra revenue possibilities. Having said all that though I’ve not idea what Asobo have set up with flight sim. It does vary from game to game.
They are pretty average tho, but they know how to mske business. Put a great looking 3D model around the default systems/instruments and release it as fast as possible. Then release a patch or two to fix the most obvious issues and copy/paste the plane to the next 3D model.
I’m talking about paid content. If a console version will include CRJ they will need to make it work with default flight planning tools and navdata.
I call what you described laziness. Those who want to make money and care about their business will release on consoles. Those who don’t care like JF or some other lazy devs won’t.
Average is a subjective term. They’re average for hardcore simmers but great for 90% of the playerbase.
If the Xbox console is really great with MSFS there could be a paradigm shift in how we use flight sims. I can see it now… TV trays with wireless keyboards a flight stick and 75” 4K Televisions with surround sound.
I’m excited for the Xbox version only because it’s the only way my brother will ever fly with me. I only use the PC, and he only uses console. Neither of us do much gaming. He has a Series X and GamePass, and since we don’t live near each other, this will be a way to “hang out” together.
I have this same arraignment coming soon with some buddies in other states.
Have they done market research that suggested it’s a good idea or something? Yes
Did you really just ask that question?
Maybe I’m clueless but I can’t imagine that there is much demand (if any at all) for a flight simulator on Xbox? People are always looking for something new to do on XBox. And, if you enjoy it, why don’t you think other people do?
How will people manage mods? Have you not noticed the whole MSFS interface has been XBox centric from day one? That’s what the Marketplace and Content Manager is all about. The software market is ALL about subscriptions and DLC nowadays. I saw someone say software is all about selling hardware? That ended years and years ago. XBox is all about selling software, subscriptions are even better. Shareholders like to see a steady stream of money. Think printers. They basically give printers away so you can spend all your money on ink.
Will they have the same access to freeware mods? I guess you haven’t been following the Developer updates? One of the number one wish list items is a freeware Marketplace, and Asobo is hard at work implementing it. Will they have the same access? No. They won’t be able to go to JustFlight or Simmarket to buy mods or download them from non-descript locations on the web. But they will have access to freeware mods. That’s also why it’s so infused with the god-awful encryption and why the software is sandboxed, to the bane of developers who like to do things with files outside of the program like they used to. The game was designed specifically for XBox from day one.
I just can’t see what the motivation is for it or how they will get many sales on the platform. Anecdotal of course, but all the people I’ve known who have owned Xbox have been on the more casual side of gaming and have always enjoyed more arcade style games. Always remember that Anecdotal evidence isn’t worth the paper it’s printed on. It’s like coming here and making the assumption that everyone in the world is whining about MSFS. Until you realize, only a very small proportion of people in the world are whiners, but, to that end, where’s the best place for whiners to congregate?.. Here. I don’t think they were expecting MSFS to be one of the fastest selling games ever, but it was. Why would that change on XBox?
If I were to guess, their true success depends on getting VR to be seamless when VR eventually really takes off (It hasn’t yet, but it’s close).
If someone can give some reasons that would be appreciated, because at the moment I just see it as a waste of development time that could be spent fixing the PC release. Their marketplace research and testing told them otherwise. Nobody does anything on this scale without having first built a business plan and justified how they will spend the investment money and what the return on that will likely be. They’re not always right, but, Microsoft has gotten pretty good at it.
You’re going to court?
Sorry, that was just too good to pass up
Why does everyone think XBox gamers won’t have access to the same stuff we do?
Have you read the Developer updates? They’re hard at work on a freeware portion of the Marketplace. It will be there. They won’t have access to everything, and they won’t have the same ability to mod mods that we do, but users are going to have access to a lot of the stuff we do, if not most.
I do believe that Asobo chose wrong when it partnered with NavBlue, so I agree that’s an issue. But, it’s not a base problem with MSFS, they just chose the wrong partner. Had they gone with Jeppesen instead, and Jeppesen did want to be a part of the game as I understand it but Asobo/Microsoft blew them off (bad taste from FSX? but, little did they know kind of mistake?), our Nav data would have been a totally different ball game. And, let’s not forget, MSFS is a work in progress. I’m sure all of the things that used to be in FSX will return, and there will eventually be more features on top of that.
Lol, you’ve commented on a months old thread berating everyone for not knowing information that has been released after the thread was posted, and didn’t read the comments that have been made previously… somehow I don’t think you’re as smart as your tone suggests you think you are. But thanks for the passive aggressive response with zero new information. In response:
“Did you really just ask that question?”… Did you really just answer a rhetorical question?
“People are always looking for something new to do on XBox”… No, no they’re not.
“And, if you enjoy it, why don’t you think other people do?”… Never said they didn’t.
“The game was designed specifically for XBox from day one”… No, no it wasn’t.
“Have you not noticed the whole MSFS interface has been XBox centric from day one”… The UI yes, it sucks. The Marketplace, not quite, otherwise they would have preempted the need for a freeware category.
“Always remember that Anecdotal (sic) evidence isn’t worth the paper it’s printed on.”… Ok lets rephrase, a sample size of approximately 50 Xbox users between 18-30. So not a great number, but I was being generous and diplomatic calling it anecdotal - a skill you do not possess and don’t appear to comprehend.
“If I were to guess, their true success depends on getting VR to be seamless when VR eventually really takes off (It hasn’t yet, but it’s close).”… I agree VR may help boost sales but when VR becomes more mainstream than it is already there are going to be more exciting experiences people will pursue. I would propose that the feature that could truly propel FS into the mainstream gaming community would be a well developed career mode or some sort of narrative. Example - SnowRunner.
“Their marketplace research and testing told them otherwise. Nobody does anything on this scale without having first built a business plan and justified how they will spend the investment money and what the return on that will likely be. They’re not always right, but, Microsoft has gotten pretty good at it.”…
Unless you work at Microsoft you can only assume as much, yet you present it as fact. Do you work at Microsoft? Plenty of people have done things on this scale without the criteria you cite, however, yes, given it’s Microsoft it’s a reasonable assumption. Hence my surprise that the research showed it as a viable path, which I expressed in my rhetorical opening statement. As you say though, things don’t always turn out as planned or expected.
1 word…gamepass
Sorry, I didn’t notice that you posted this in April, most of the posts were from the same day I posted.
Yes, there is NO WAY Microsoft did not do market research.
Yes, this product was designed to be released on XBox from day one. All of the code is rife with evidence of that.
Every single XBox user I have EVER known has always spent all their time looking for new games to play. And Steam users, and Playstation users, etc, etc… I could put my anecdotal evidence in the hundreds. Would all of those users want to play MSFS? definitely not. Would some, sure.
My VR comment was just that, a comment and nothing more.
I totally agree a career mode would be awesome.
I’m 58 years old and have been working for businesses like Microsoft for 40 years. Yeah, I can tell you they did market research before they embarked on this.
Not to mention I’m sure XBox users are a very small portion of the business case they developed to support developing the game. But it will still be a not insignificant revenue stream.
Not possible, why ? When I would have to write it: on the XBox-version, there is no free disk access BUT… there is internet. MSFS is connected all the time. Now suppose you would copy the download link into MSFS, then the sim could download the file and validate what is in it… and if it is all right, stuff it away in the \Community of XBox ? MSFS does have access to its own directories…
Why would such a thing never exist ? code is common, remember… There must be a \Community and it would be scanned if anything is there. Maybe this is all wishfull thinking… But life could be so simple and programs never seen could do more than you think. Just wait, I would say. MS/Asobo would be stupid eliminating the free developer community… SDK will be in there as well (I hope)
indeed this is true