Why MSFS graphic is so poor compared to other sim?

Wonderful that you don’t mean what you write. Yet this is not the title of your thread. Most people will never read more of your post then it’s title. And that for itself is a really negative statement.

I honestly don’t understand what you’re trying to say. My post is in the Bugs & Issues section of Virtual Reality. If you have any useful comments to answer my question you are welcome, otherwise there are other posts that may be more interesting for you.
Anyway I do confirm what I wrote: in VR (Virtual Reality) other sims have much better resolution than MSFS.
Cheers.

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I had a topic named (Are players asking too much ?)
Seriously…this one says it all.
Critisising mfs2020 graphics ? This is beyond normal logical thinking

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Although I disagree with your statement - my VR setup is as clear as my headset can be - I think you could check both your OpenXR and simulator settings concerning the render scale.
This could affect the render quality.

I perfectly understand the OP point of view when you compare with the to 2 other sims he talked about. With the other ones you are fluid, can play at native and even more resolution than your headset (supersample), and at the native frequency (E.g. Aerofly FS2 run on my machine at 200% Supersampling ultra settings 90fps anywhere and any plane). So when you compare this fluidity and crispness to MSFS where you have to lower your native resolution, lower the frequency (sometimes as low as 18Hz), I can understand his point of view. The term “performance” need to be add in the title IMHO.

Boys, I have a big smile on my face. It seem to be living like in some dictatorial regimes where it is strictly forbidden to criticize the government.
I simply asked why MSFS in VR, again: in VR, performs so poorly when compared to other simulators that I use.
I would have expected answers like: the MSFS graphics engine is not yet optimized for VR or (as someone kindly replied) that everything will improve with DX12 or that Rift S is not suitable for FS needs. On the opposite I have been criticized in many ways because I took the liberty of saying that the VR image of MSFS is not as sharp as in other simulators.
It is a fact that in FS, to read the instruments, I need to get close to the panel while with the other sims instruments appear sharp and clear.
It is not a good way to help those who ask for advice. Open your minds and accept complaints in order to improve the quality of this program that you love so much!
BTW (message for some MSFS Talibans) you will also have to blame Asobo beacuse I have read in their “Feedback Snapshot VR” that 3rd top bug in their list is: “VR overexposed and washed out landscape colors”. OMG! They dared to admit a graphics issue…
All said. Thanks to those who actively collaborated to give an answer and goodbye to the great critics. Happy landings.

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Could you please post screen captures of what you are discussing.
I snapshot of a “good” cockpit render and one of a “bad” MSFS cockpit render would help.

(I understand it’s VR but you can capture the on-screen render).

Also, from what I read - because I only use MSFS - it seems the MSFS global scenery render details & quality is above most other simulators.

Yes, on monitor MSFS picture quality is great, for sure well above any other sim that I know.
Unfortunately the “bad” render is not easy to show since on monitor what I see in VR is shown with a stereoscopic picture and I don’t know any way to take one directly from the VR.
Anyway here they are, the “good” first and the “bad” following (even if in visor it looks even worst):

Regards.

Great. This is exactly what I wanted to see (especially the stereoscopic picture).

Now, would you be king enough to capture the same thing (cockpit) in another simulator that you consider renders better in VR?

Here you go: Aerofly first and DCS second but they are not the same format as MSFS and also keep in mind that the stereoscopic picture is NOT the same that I see in visor. If it were that clear I would be already satisfied…

I have to say there is indeed “some apparent” clarity on the two other simulators.

Are you running MSFS with both render scales (simulator and OpenXR) at 100%?

That’s your option your happy good for you…

Yes. 100% on both. Thank you for your help.

Hi there @FalconPilot58
I was wondering if you got MSFS to look just as good as DCS in the end.
I was at my friends place today, and he has a Valve Index VR headset.
He first let me play DCS a bit, picture quality was awesome, everything looked sharp.
Then MSFS, oh my gosh, it was absolutely terrible compared to DCS (while i was expecting it to look a lot better, because that’s also the case in 2D, if you play on monitor, when comparing the two sims).
The image looked really grainy/lots of noise, almost like some sort of shimmering (too).
I tried different types of AA, like DLSS quality, TAA, DLAA, but the grain/noise wouldn’t go away.
He has a 3090 GPU.
I was thinking about maybe buying a Quest 3, and then with MSFS being my sim of choice but after this experience i might not even buy a VR headset.
It was like there was some sort of noise/grainy filter on top of everything, really killing the immersion.
I don’t understand/am so confused (and dissapointed) how MSFS can look so bad while DCS looked as you would expect (good sharpness).

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MSFS in Pimax Crystal looks sharp like… Crystal. Ensure you have proper resolution set, TAA or DLSS quality and native headset resolution.

Yeah I’ve noticed this too. Even with supersampling on a 4090 and using an Aero, the MSFS VR image is nowhere near as “clean” as something like Aerofly FS2. I guess it’s just integral to the way MSFS renders its graphics. I think it’s the same in 2D but nowhere near as noticeable since everything is much smaller.

Hello @BeetjeVreemd
I made some changes and improved a bit, but still worse than DCS and Aerofly.
That’s why I spend a lot more time on DCS than on MSFS.
Maybe Asobo should hire some engineers from Eagle Dynamic, LOL.
Cheers.

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If you are mostly comparing clarity/sharpness in VR mode to DCS/Aerofly, I agree, but it’s mostly because we can’t afford to set the resolution as high in MSFS as we can in DCS/Aerofly. With the later flight sims, the CPU render time is always about 5 to 8 Milliseconds with a system like yours but while in MSFS, it can easily be 15-20 milliseconds - the CPU and graphics “core” system in MSFS is just that much more complex/unoptimized. If you are trying to have a “smooth” flight at a minimum of 72Hz refresh rate, then unless you have a 4090 and a 6Ghz CPU system, you just can’t render quite as high a resolution. I enjoy the crisp, fluid flights in DCS and love the beautiful imagery of MSFS even with the lack of sharpness. I do imagine that a MSFS improvement of TAA or DLSS or aother anti-aliasing process could be really useful.

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