I tried all the methods from the threads on this forum (aircraft.cfg, panel.cfg) but after 6 hours of trying to make it work I ask one simple question: why it’s basically impossible to remove tail number for custom liveries that have it hard printed into texture? my frustration is over the roof with this… lost 6 hours in vain, but nothing gained. and it’s always like this recently, trying to fix (not my) problems with no fun from flying in the end.
thank you asobo & ms. just imagining how much collective time this community waste when trying to fix these constant problems with this sim is mind boggling.
I don’t understand the purpose of this topic. Are you asking the question? If so, you already answered that question yourself as above.
You can’t remove tail number for custom liveries that have it hard printed into the texture, because it is hard-printed into the texture. The tail number that the designer added is not an extra layer that sits on top of the livery texture. It is part of the livery texture itself. It’s embedded into the same file.
If you want to remove the hard-painted number. Either open it yourself using Paint.net app, and wipe the tail number manually with the eraser tool or paint it with the background livery colour.
Or you can just contact the livery designer and request a livery variation that doesn’t have the hard-painted registration number.
I think he wants to get rid of the ingame tailnumber so he doesn’t get two tailnumbers printed on top of each other.
The answer is simple: tailnumbers shouldn’t be hard printed on the livery.
What should be done by Asobo instead is that modders can define position, size, colour and font in a config file, which is then used for the custom ingame tailnumber.
I always add this comment to my liveries that have the tail number baked into the texture. Number 2 might be the solution for this particular problem.
To allow a custom font style/colour on the A320 and B787, the tail number of this aircraft is part of the aircraft textures. As a result you can’t change the tail number to one of your own. Adding a tail number of your own to the atc_id line in the aircraft.cfg, will result in the 2 tail numbers on the aircraft.
If you haven’t modified the aircraft.cfg file but still find 2 tail numbers appearing on the aircraft fuselage, check if you have a tail number set in ATC options (available when selecting an aircraft). Note: - as of SU5, MSFS doesn’t display the currently stored tail number in this field. You have to click on the empty field then hit the delete key on your keyboard to remove the stored tail number. Do not move you mouse off the field before hitting the delete key.
I think the main problem is that the customisable tail number layer is built-in to the panel.cfg of the aircraft. I think by manipulating the coordinates, we can actually reposition where the tail number would be at. However, because it is using the aircraft panel.cfg, having a modified panel.cfg file that’s sitting on the livery level will override the one from the aircraft.
The problem is if the aircraft is updated to have new features (like the FBW A32NX mod that gets updated daily), this will become an issue as the modified panel.cfg on the livery level will break the aircraft if that’s also not modified to include the build from the updated aircraft.
I tried doing number 2, but due to some reason if tail number is empty (by deleting it in ATC options or setting " " in aircraft.cfg) the flight is taking forever to load and in windows task manager msfs is shown as ‘not responding’… any idea why?
ok, I’ve managed to do it somehow with this invisible character method, but the sim took forever to load. I also removed tail number in the flight setup. in the end it worked though. thank you all!
I guess this is some kind of a bug, because now it’s gone on the livery but I can’t set it to smth in flight setup (because it will be visible again).
I have THE answer. And it’s so completely simple, a lot of people are going to be kicking themselves.
When selecting your aircraft, go to the customizations tab (the same place where you would type a reg number if you wanted it). Click the spot, and while holding the mouse cursor over the box, hit the delete day.
Saved reg number deleted. No muss, no fuss, and no fiddling around with any files.
That only clears up the custom tail number that you set in the customisation screen. If that is cleared, the sim will use a fallback method to look at the tail number set in the Livery aircraft.cfg file. And if that doesn’t have it, it will fallback again to the actual aircraft’s aircraft.cfg file which by default will have the tail number setup.
Now, the number and formatting will vary aircraft to aircraft (this is for the longitude). But, the [VARIATION] flag means you don’t have to override the aircraft’s panel.cfg entirely causing issues. You can just override the vpainting (the custom tail reg) entry you want and set the size to 0,0 which removes the reg.
I’m just trying to figure out how to move the position of the tail number MSFS produces. I need to move it down and farther to the tail. Then I can just paint over the hard painted tail number textures to erase it and I am golden. But I can’t find the coding on the livery’s aircraft.cfg file to edit the coordinates.
This has not been my experience at all. Once I’ve “deleted” whatever I put in there previously, it simply displays nothing, which is perfect for aircraft that have a Reg Number permanently applied. It also doesn’t change back to any other reg number until I tell it to. I think you’re making it more difficult than it has to be.