Wideview Experiences?

Hi @Airbumps2501

These pictures show only server side but you have to adapt client side also
Socket id need to be the same (make sure ir is not used by other application) and keep tcp/ip
And leave buffer and update rate the same as you have.

On the client side cofigure
Socket id same as server (make sure ir is not used by other application) and keep tcp/ip
For client side also set intellismooth to 60 or so and select use intelli smooth

I suggest you set other misc unchecked

Since you use wideview demo as suggested in manual set up flight on borh pc in the same spot
And manually run start wideview on both for demo is time limited and note also that pitch does not work in demo

Also i recommend general graphic setings low or off on each pc. induce be done later
Just to reduce sync time maybe even select small airport like colima mexico or out skerries scottland

For the moment forget about booster and nr of cycle and try to see how above run.

When demo time expire pause in flight on each pc and close wideview by exit on both after a couple of 20 or 30 sec restart wideview on both and run start for both, then unpause the sim.
This you can do as often as you like.

So in t he mean time in between widesessions you can up your settings slowly one by one to monitor behaviour and see where bottlenecks are in setting.

N.B.
Also check if the lan card setting are configured with the right ip adressed and protocol.

Im thinking you will have a busy day

The other way is use freeware shared cockpit your controls benefit is you can select plane profile
And it is easy setup
Also for both programs wideview and sharedcp/yc set multiplayer of in general data on the client
For wideview very important because it cause severe stutter specialy if client is running in spotview

Hi @PHSepp796 ,

The client side shows the same as the server. Socket ID is the same and I’ve confirmed that the two computers \are communicating by ethernet by disabling the WiFi (I’m connecting both PCs by a dedicated 2.5gpbs ethernet connection whilst also keeping WiFi for general internet data). I have also tried using the WiFi instead of the ethernet but its the same.

I’m trialing both aircraft and PC"s in exactly the same spot at the same airport - Small airports with no Ai traffic and very little scenery. Trying with C172 on both PC’s or the C208.

I don’t know what other options I can tweak… t the end of the day the “cycles per second” is the amount of time that the program itself is allocated by the cpu, and I don’t think that has anything to do with the network data itself…it has more to do with the priority the actual WideView program is given.

Not sure what to do… but very disappointed so far.

Sorry to read it is not up to expectations, and my english is unfortunatly not sufficient enough to go into technical to deep for my understanding lacks how to describe properly.

Something that i miss in your post is, i cannot see that you have set intellismooth on the right above for the clients

On wideview.it site i they speak about older simconnect version but if theey lack update,
Which will be their loss, but i can advice you to look seriously at shared cockpit yourcontrol

It is free, from github,
But keep multiplayer active only on the server pc.

I must say i have not encountered the problem you have and my pc at the time high end, with 3090 and 2 3060ti cards run wideview fluent wirh occassional stutter 30fps capped

@PHSepp796 - Well, I purchased WideView and managed to get it mostly setup. Even got WideTraffic working.

For me the results so far are very disappointing. WideView isn’t holding the horizon or scnery at the same level when in a bank. On the ground you can setup the views to have everything lined up - but once you get in the air and start banking you can see clearly the lack of line up.

In this video I’ve got Wideview client on the left screen and my server on the centre screen. The right screen is the server using MSFS Experimental window. As you can see, the Experimental screen works perectly however the Wideview results show the scenery not lining up in a consistent bank.

This is not lag, this is just an alignment issue. I can’t see any MSFS options that are relevent or able to assist…

Any ideas?

@Airbumps2501

Ideas i have plenty
Btw your smoothness overall looks good on both pc, and yh i see what you mean but you get there.
But keep in mind you run two pc, so you have to tweak a little,
The thing is, there are lot of ways to get to certain setup cfg but also minor adjustments required on each pc compare to them. (Pardon my English not my native speech)
Any way small steps will get you there. When you have tweaked setup on both you will find lags and stutter less because of these tweaks. How this happens is imo due less data compare and to keep up with the 2 pc on sync the better you can narrow difference between 2 pc and the smoother it will run.
Difficult yes but patience and love will get you there, i admit sounds strange but this is what i like when working with the sim so my approach may differ a lot with what most people say or think or maybe use their vocal way of saying.

So if you are intrested i will try to help you try to get some satisfaction from this program and setup.
Also i want to ask you to backup a copy on both pc of this aircraft you want to use for this purpose.
And be aware of the fact that you will/may have to change in sim general ui settings. So i suggest also on both pc backup usercfg.opt
For these files to modify it is also neccesary to make them edit able so read only must be unquoted.
Otherwise it will not affect.and work is in vain.

Well your network for wideview is running and network for msfs is running
If this is all up to date like windows, app store and graphicscard drivers and also xbox version to the latest version
We should be good to go.

Awaiting your reply

Sebastiaan

Thanks Sebastian, really appreciate your help.

At this stage I’m happy with the performance accross both the client and server, its just the camera angles that are frustrating. As you can see in that video, whilst the experimental multi monitor mode that comes with MSFS is fine, WideView is not.

I have edited the cameras.cfg file on the client as described in the manual and saved it as CAMERADEFINITION.0. The eyepoint on the client is exactly the same as on the server, so my “head” should be sitting in exactly the same place on both PC’s. By this i mean the X, Y & Z is the same.

On the client, I have tilted the camera using P B H to look to the left. I have used P B H on the client to line up very well whilst on the ground…while I taxi around the horizon lines up, so do the taxi lines and runway markings. On the ground its all good whilst taxing around.

When I take off however, as soon as a I bank to the left or right, the client horizon does not move at the same rate as the server. I’m not sure what is the best thing to tweak…it lines up good on the ground.

Any help would be great.

Cheers

Hello @Airbumps2501
Try this for a start

In sim go to → option -->general–> camera on this page go down and turn shaking of the camera off and turn on homecockpit (for this locks the position of the cockpit)
On the client pc when u setup view to your liking you do the same as above on the server pc.

You know the setup works actually the same as multiview under experimental but there is different way to accomplish this and zoom is also a very important factor as is degree of angle for the screens
Take a look to this video
FS2020 | Triple Screen SET UP and HOW TO GUIDE ! - YouTube

Thanks Sebastian - I appreciate your help.

The problem with turning ON home cockpit is that for reasons I don’t understand, when in home cockpit mode you can no longer use your mouse to look around (you can use your POV hat on the joystick, but not the mouse). I’ve searched the controls but cannot find away around this. I guess that for people with a full home cockpit this isn’t a problem as they don’t need to look around the cockpit, but since I still want to be able to look around the virtual cockpit, its a deal breaker.

Now onto the views - I’ve been using the experimental views from within MSFS for a long time and find them quite intuitive (yes, I’ve seen that video). What I cannot get setup using wideview what we would call “ROLL ROTATION OFFSET”. On the client I can change the InitialPbh to adjust the heading no problem. Adjusting the pitch is also fine, however changing the bank doesn’t actually help line up the screens so that things like taxiway lines, ground markings and the horizon are straight.

In this example below (the client is on the left), I’ve adjusted the PBH to the same HEADING I use with experimental (-89.59). That’s fine. I can also use Pitch to get the taxiway scenery to line up at the point the two monitors join, as per the below photo (note that this does NOT use the same values as expirimental mode):

However I cannot get the client view (on the left) to ROLL like the experimental view system does to have the two screens on the same angle. - BANK does not help. See below photo when I add -10.00 of bank

or when I add +10.00 of bank…

Now, I realise that on my server view (see below) I’m tilting the camera down. This is so I can see the instruments.

Perhaps if the scenery was perfectly level and there was no pitch down I could line up the sides (this is I’m guessing what most cockpit builders do as they don’t need to actually look at the virtual cockpit), but its not realistic for somebody that still uses the virtual cockpit.

I’m beginning to think Wideview just isn’t capable of doing what I’d like it to do. What I am sure of is that the internal experimental view systems built into MSFS is far far more intuitive and easy to use than Wideview.

What is also disappointing is that over a week after sending the developer emails seeking assistance I’m yet to receive a reply. I paid over $200 for Wideview and Widetraffic and he offers no support whatsoever.

Hi there @Airbumps2501thanks for the challenge to get you through setup cockpit and i may not know everything but at least it can be worth trying i quess.

I understand what you tell and also the frustration that the author of the program
Wideview and Widetraffic does not respond to you. That hurts for the money and for shure the result you get so far and for what it is worth i want to let you know that i have send him an email two days ago, and so far i had no reply from him either. (I feel your pain and that anoys me the sameway to).

Anyway back to setup for there is a lot to do and msfs is pretty stuborn.
About home cockpit, the reason i mentioned this is because you create a setup with
90° angles one in front 1 left and 1 right
In my approach this means without further use of device like (ir headtracking or tobii tracking)
You turn your head and look left or right, and although you are right with home cockpit activated you can not use the mouse to pan around but this also means you can not accidently sc,ew up your setup by unwillingly touch the mouse movement . So to prevent this that is why and still you can do this in at least two other ways nl 1 by xbox controller on pc and 2nd by using key combination shift+ar.rowkeys to pan or rotate around.
As far concearning the pov to look around i would prefer this to setup translate which is very handy
for setting up cockpit!!!
Why? think about this you can create a new profile to your devices called setup wideview.
So your device works diffferently than when you want it to fly the plane but instead you would simply make it a tool.

Now in dev mode you can setup on debug–>aircraft–>camera blend
This screen can give you lots of info of where on screen you are looking at and in specific guidnumber which you can find in plane specific camera file .
The info left downscreen in yellow you find numbers which refer to pbh and xyz these you can use to adapt initialpbh and initailxyz in camera.cfg of the airplane you are working on.

Now about the Roll rotation offset (or whatever this is called i dunno im not that technical)
On the server pc in wideview the configure section increase altitude ((by inch)–> important because msfs is measures in either ft or meters)) anyway here you can increase the number of how high the airplane is of the tarmac. I know its weird but increase the number and the runway starts to sink more , so it does some on height, i mean external height of the airplane.
This is helpfull since you try to allign your setup.
Change till you found the balance restart wideview server as often as you need to see height change
You can start extremely to see my meaning of this
Also this is why; in my former posts, i said zoom is important.

And remember this
Also you are sitting in a almost square box (90° screen setup) while you position yerself to the virtually left on screen whilst you in physics are in the center of your box so here it give false point off perspective. But your mind continue not aware of this phenomenna.

If you got stuck at some point dont hesitate i help where i can.

Take those blue skies

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Thank you for taking the time to write all this out @PHSepp796 - I’ll play around with it this week and see how we go! :slight_smile:

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Hello I use x3 4K Tv and i run the sim between high/ultra settings. The LOD (set to 100) have the most impact in performance… i guess you know it!

My specs : 4080 RTX, 5800x3d, 32Gb ram
I plug x3 TV on my graphic cards, and i use x3 USB/video adaptator from Startech for PFD/ND/ECAM…

So yes you can run the sim in a good condition (25 (town) /45fps (sky)), Frame generation, DLSS only work on main screen, my main resolution was downgrade to 2880x1620 and my sides monitors have 1440p resolution (both) otherwise it’s impossible for only one graphic cards to run x3 4k TV on the sim…

Check my channel
Airbus A320 Home Cockpit - YouTube

Nice video :+1: @Tarik94310
Love your setup, do you use experimental multiscreen setup for these 3 tv screen?

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Thanks :slightly_smiling_face:
Yes I use experimental option on settings

Main screen 4K résolution TAA 75% 2880x1620
Side sceeens (x2) 1440p

I just had my Sim working with WidevieW. Works well.

Struggled a bit with the set up. I have 2 PCs.

The Server is a new HP Vincta with Ryzen 9, 16 gig ram, 2 ssds and a GTX 1660 Super. A main monitor with the 2 RealSimGear G1000 suite monitors.

The client is an old HP Prodesk with an I7 cpu, 16gig ram, ssd and a new GTX 1650 Ti. Three 32" 1920x1080 TVs with the desktop streached across all three.

The PCs were setup with ethernet thru a switch with internet input from a router.

I shared the flight I started on the server with the client by copying the saved flight to the client. Did not work.

These are the items I changed.

  1. Moved the internet off the switch. Used the WiFi on each PC to access the internet. The Windows 11 network separated the two. Changed the network properties on the ethernet (WidevieW) connecton to assign DHCP manually. Independent IP, submask, default gateway and DNS servers. The connection is now off the router and is independent.

I ordered 2 ethernet cards and a crossover cable to isolate the WidevieW network. I can then use the switch to connect the router to both for the internet. Better bandwidth than WiFi.

  1. Started the flight on the client without loading the flight defined on the server. Switched to starting the same aircraft at the same airport at the same gate.

Did not work with the load flight but did work with starting the flight as a new flight.

Works now with all options in the config as recommended in the users guide. Much more simple than originally attempted by using the guide literally.

Works great on the client with 3 stretched monitors.

50-60 FPS on both PCs.

Server screenshot

Client screenshot

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Hi
Are you still using YourControls on a third PC ?
Could you share your config ? - I do not see how you setup a local server on the third PC.

Does it work well in a home cockpit A320 FBW for example ?
Thanks

Atm i use only 2 pc but im working a rebuild on a new cockpit or sim setup with materials i have
Your controls is on both pc and to set it up is not so much work as one might expect.
Just set them both up in yc with the plane of youre choice and save.
Then decide which pc is the server and which is the client (you can always give control or take back control)
But on the client pc it is important to set multiplayer option to off (if not the two planes mix up together and this is weird and annoying)
Than you decide if you set up a direct connection or through server host.
When connection is established you can setup your display
Tthis is something i do not mind doing and for me is part of the fun






A 3 pc would be fun but require another and so for me a 3th licence of msfs and third party plane
which would be crazy not to mention electrical bill and internet.
But you could do this and have another view point like from passenger seat for example and your controls config on third as an observer

Have fun, for there is so much more to do with it

Thanks for this expanation and the mention to the fun :slight_smile: !
I will set up the 2 PCs config and I suppose that all ON/OFF mobiflight work correctly - I ma working on it.
See you up there :wink: !

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