Pretty much as the title says. I currently have a Rift S and want to upgrade because it so blurry. I have been able to get it sharper but it does cause a bit of eye strain and the screen door effect is very noticeable. I just worry my computer and graphic card will not be able to run the Quest 3 and want to see what others with a similar set up have to say. I unfortunately cannot run a triple monitor set up so this is my only hope lol.
Here are my specs: Intel Core i9 10850K @ 3.60GHz, 32.0GB Dual-Channel DDR4, 4095MB NVIDIA GeForce RTX 3070 (Gigabyte)
Go check out Virtual Desktop Discord, you’ll be able to identify which visual setting you can run at there, order a Quest 3 on Amazon (they’ll allow returns) and try it out.
You do realize that unless you are going strictly wireless via Virtual Desktop with the Quest 3. The Rift S’s Display Port visuals are superior to the Quest3’s Link Cable visuals? Meta Link’s USB comes with an awful image compromise due to all that data compression going through a USB cable. This coming from someone who owns and uses both Rift S, and Q3. Not sure why things are so blurry for you and SDE is such a factor with the Rift S but you are on a 4GB GPU which really can’t take advantage of even an older Rift S past native resolution via supersampling.
Your 4GB 3070 is the Achilles Heel in this particular situation, it doesn’t have enough memory to go around for the demanding needs of MSFS VR while being able to handle a high super sampling push where the Rift S truly shines.
I personally didn’t enjoy using my Q3 with MSFS with either method as my Rift S image just appears much more full, rich, crisp and colorful pixel wise. As far as hardware MSFS VR uses pretty much all of my 11GB of GPU memory pushing the Rift S with 90 TAA & 1.3SS. Your 4GB 3070 isn’t sufficient for MSFS VR even using the Rift S so that definitely isn’t gonna cut it going the much more demanding Air Link method with a Quest 3. So my advice is to buy a more potent GPU before you fully dismiss the Rift S.
I ran an RTX 3070 (8GB model) and i7-10700K with my Quest 2 for about 1.5 years. It worked well.
Something I found extremely useful was to limit texture resolution in MSFS to medium. This ensured my VRAM was never overloaded and kept things from bogging down in dense environments.
And surprisingly, using the slightly lower textures wasn’t really noticeable to me as I was having too much fun flying in VR.
I ran a Quest 2 with a 3070 (cpu was a 5600X). It ran MSFS ok. About 32 fps. Meanwhile a Reverb G2 (display port) go about 44 when booting up the same flight. A 3070 will run a Quest 3. But don’t let anyone fool you about this: a Pimax Light will have better performance, no matter how much you tweak the Meta Quest 3.
Yes tweaking helps the Quest 3 a lot, but the Pimax light is easily tweaked and or scaled too. It is of course also a display port headset. So was the rift.
Advantage of the Quests are a huge library of other games and no wires. So it’s like 2 headsets in one! And the Q3 has more intercellular adjustments for very narror or wide faces, and really excellent pass through so you can see your controls and your hands in a tiny sizable window all the time while you are flying (if you want to).
I’m going by youtube reviews comparing Q3 and Crystal Light. They said it’s going to take better grade hardware to run the Q3. Either headset can push less pixels than the full amount by adjusting settings. My HP G2 had denser resolution than my Quest Q2. But the HP G2 gave higher framerates than the Q3.
i seem to have found a balance with my Q3 and 3060 ti of around 38-40 fps during normal flight. 55 degrees and cpu around 50 too. obvs would be ideal to run a much better card but for the time being its still breath taking being in the air in VR.
Only thing is, I don’t see why Meta doesn’t put a decent strap on their headset. Everyone has to buy a good one. And then maybe a cable and battery pack.
I recently picked up a Quest 3 and run it on an i7 12700 KF and RTX 4070ti 16gb. With DLSS Super Resolution set to Quality and Frame Generation set to On in the PC settings and the global high end settings with DLSS Super Resolution set to Quality in VR settings, I’m getting very pleasing graphics and smooth performance. VR truly is the game changer, as is Frame Generation.