There’s been no mention of VR support for MSFS2024 and support has been a bit of an afterthought in comparison to XBOX.
Do we need to be concerned about whether VR users will be left in the dark or without any depth perception in 2024?
I’ll be happy to pay for MSFS2024 as long as it’s compatible with VR and our marketplace addons. The trailer looks very promising if it is optimised yet backward compatible.
Update
It would seem from the Keynote speech at FS Expo that MSFS2024 should run much smoother with the optimisations mentioned and VR Flight Sim Guy has posted a YouTube video stating that he has it on good authority that VR is supported. While this isn’t confirmation yet, I’m sure we’ll get some reassuring news from Asobo or MS in good time… I’m certainly less worried about this now!
I looked at the preview video and pictures but saw nothing earth shatteringly new as far as ground and sky go. If they say no I am completely fine staying with MSFS. I just got done doing a couple flights that had me grinning ear to ear so if it is not at least a step sideways I am fine with what me have. My $.02
I really hope VR support stays, otherwise in terms of innovation and immersion this would be a huge step backward. But I’m pretty sure we won’t be disappointed
It would be surprising if it didn’t have it. Though I’m not as confident about it being included day 1 as I was about add-ons from 2020 working, which we know is the case now. But for games like MSFS, VR users make up a fairly decent % of total players - it would be a mistake to not have VR support.
Hi, not only does VR need to be supported, it needs the bugs & issues in the current Sim to be fixed. Failure to do so would be incredibly bad, the opportunity is there right now to fix those issues in both Sims.
can we get official answer about VR support please in MSFS2024.
the VR flyers group, including myself, is getting bigger everyday and drive Varjo Aero, Pimax Crystal and others business. We need VR in MSFS2024 or it’s dead before it’s launched.
As you can see in the promotional video, we have the same bugs we had in 2020 (horizontal line through the mountains for instance), so this 2024 is a simple DLC that marketing transforms into a new product.
That’s why all modules from 3rd party will be compatible.
No problem for VR too; nothing changes
After an initial moment of concern I’m pretty sure everything we currently have as VR users will remain, which will no doubt include many of the current issues.
I am hoping that should there be some multi threading improvements, as some seem to be suggesting, we may actually benefit from some performance improvements if nothing else.
A few of the shots in the trailer showed outside walking around. If those are actual gameplay then doing that in VR presents a bunch of choices. X-Plane did the ‘teleport’ thing to stop people from puking, but I think I’d be surprised to see that implemented here? People have different tolerances to ‘walk with joystick’ like free movement in VR.
They have obviously been working on this for a few years in the background. Asobo specialised in VR long before MSFS, so absolutely. Jorg has mentioned it is the preferred method of flying for a large part of the team.
I suspect MSFS202 was them learning about building a flight sim based on the FSX code and they got to a point where they realized they now had the experience and infrastructure needed to build a new engine to take full advantage of new hardware and software (DX12) RDNA 2, FSR 3 etc and gives us the simulator that they have always wanted to build.
Exciting times ahead. Imagine as well as having bushtrips with World updates, you will now have 5-10 different missions to complete.
I imagine Seasons will be there. Maybe partnering with Justflight and including their taxiways . No more wandering cars and ground crew., updated ATC etc.
I trust Asobo and they have played fair with us so far.
I suspect MSFS202 was them learning about building a flight sim based on the FSX code and they got to a point where they realized they now had the experience and infrastructure needed to build a new engine to take full advantage of new hardware and software (DX12) RDNA2…
Interesting theory and I hope you’re right! I’m not quite so hopeful though, I suspect it will be at least 75% the same engine/code with some fairly surface level enhancements and hopefully optimizations.
I mean the “horizon line through the mountains” bug is still in the promo video… big oof.
BS. They weren’t even considering to implement VR until the last 12 months before the release. Also, if it was really their preferred method of flying, they would fix annoying VR bugs long time ago.
I will only buy it when VR is supported, although I expect it to be sopported from day one as I don’t think much of the underlying code will change…same for compatibility of addons, maybe a tweak here or there, but I suspect everything should work almost out of the box…
Without VR support, the flight simulator makes no sense to me. Ever since my first VR experience in a flight simulator, flying on a flat PC monitor has been completely useless if I can’t sit in the cockpit or cabin myself.
Im going to speculate and say that it wont, because xbox does not have that kind of tech out yet, (PS5 does) and since they are aiming to release this game on game pass, there would be no need to focus on VR development.
We already have VR and its been smooth sailing with the 3000 series and 4000 series. Even when im streaming im getting 40 fps on high settings and 55-60 when i dont stream.