I thought it was just me. But in the first lessons when you are trying to take off or landing the wind it’s just so difficult. And not to mention the breaks almost making the aircraft to make a flip
Twice last night, the turbulence caused both my 172 and Caravan to spontaneously crash in mid air while on autopilot. Glad I was just experimenting without using my company planes.
The updrafts are so terrible in the 172 you almost can’t descend fast enough to land on approach at 0 throttle and landing flaps (2 notches). It acts like a glider. If you point down to counter you have too much speed on approach and the broken brakes (another bug) won’t slow you down. Even at stall speed, half the time the brakes don’t stop you.
The gusts are so bad I am full right or left on the ailerons and it’s not enough to counter.
I can’t fathom how they got the 172 so wrong. The only plane you HAVE to get right, they got wrong. Unreal.
I’m finding full flaps are actually too draggy. They act more like the 40° full flaps on older 172s, versus the 30° full flaps found on modern models like the SP.
In the sim I’ve been able to sustain a steep, >1000fpm descent easily with the power idle, full flaps at 55-60 knots.
To reproduce that in the real world, I’d have to combine that with an aggressive forward slip (which you’re not supposed to do with full flaps) to get that steep while remaining that slow, and even then…
But anything less than full flaps and I agree that it acts a bit too slick.
dont forget about random updrafts/downdrafts every 2 minutes during level cruise that cause you to drop several hundred feet and lose cargo integrity points! just excellent stuff really
I’m trying to piece together when this started because it wasn’t a thing before I unlocked the live weather I think…
Does everyone who’s having this issue have the Live Weather part unlocked in your career? Or is this happening to people before that?
I’d say it changed since I unlocked live weather.
Prior to that the wind was registering on the G1000, had turbulence, etc, but I didn’t feel like it had an effect on groundspeed. The TAS readout in combination with the head/tailwind component was not footing with the displayed groundspeed, at all (sometimes 10 or more knots off).
Now, it seems to be more accurate. And it’s accurate in live weather. However, since I unlocked IFR (real weather), I can’t go back and gather empirical data. I can only use the screenshots I took prior.
I will add my voice to this as well.
I did not have any major issues while doing first flight and flightseeing missions. When I got my IFR certification for Charter Flights and the real time weather unlocked everything went south. I have had nothing but extreme winds ever since.
I just aborted a mission and quit out of the game when I was seeing a steady 15 knot wind with gusts up to 20 knots. It was knocking the plane all around. I have already lost lots of credits and reputation trying to land in these conditions. I don’t want to risk digging myself into a deeper hole.
1 star difficulty missions should not have 4 or 5 star difficulty wind conditions. Let us choose to use real weather or not. I am perfectly willing to forego my bad weather bonus for a more pleasurable flight.
When I saw the wind conditions for my mission this morning I simply aborted the mission and quit the game. Something is wrong with the design when quitting the game seems like the most logical way not put yourself in a hole, credit-wise or reputation-wise.
Is there a way to turn off the live weather?
May I ask, so I can dig farther, where you found these files?
As I’ve stated earlier in this thread, this problem hit me on the very first career mission after my PPL. The gold “First Flight” mission that you have to do before unlocking anything else.
Honestly, you making a “no-go” decision is probably the most realistic thing about the sim so far. I did it last night, too.
I’ve said it for a long time - we may want the realism, but we need to be able to have alternatives (including teleporting to warmer climes or turning live weather off entirely), otherwise we might not be flying several months of the year. Wait until ice starts affecting the aircraft!
Real-world, if I have a mission that’s not being dispatched by a certified dispatcher, I’m doing all that planning on my own and it can take a while to sift through all the relevant weather, airport information, aircraft performance, etc. This is stuff that’s absolutely required, by law, in a real world flight.
But in a “game” situation like this I don’t expect most folks to truly take the time or have the expertise to gather and interpret the info, and make those decisions, especially when starting out. And then there’s the whole “truth” aspect of the accuracy and timeliness of the sim weather being delivered in both the planning phase and the sim world, which is seriously in doubt at the moment.
The most important thing will be being able to get enough correct weather information in a timely enough manner to apply it to a plan, all within people’s level of patience. And even then, you get out to the plane and for whatever reason - unforecast weather, or some sort of delay, and it’s a no-go anyway.
One thing for sure, I’ll be continuing the deep dives into aviation weather on my streams - especially now that it’s truly relevant to the sim.
While I don’t disagree with this, it is also clear this is NOT what Asobo intended, as there is no real mechanism for this in the game. The weather shown in the UI prior to selecting a mission is insufficient to make that determination, so at the very least you have to accept the mission just to then abort it.
Even once you do get into the mission though, the weather shown in the EFB is often completely wrong, so now you got to advance to the point of starting up the radios and getting ATIS, since there is no way to do that from the FOB.
And even ATIS isn’t reliable because I’ve had it several times now where the weather seems to have a magic “ok” bubble around the airfield and then you hit a hurricane shortly after takeoff, or the whole mission goes great until landing then you hit that same hurricane.
That’s exactly what I’m saying. The no-go decision was apt and realistic, but it shouldn’t have happened in the plane. I doubt the devs intended the weather derived in the planning tools, what’s being broadcast in the sim, what being observed in real life, and what’s being observed in the sim to all be so incongruent. Literally what I’m saying.
Like I said, wasn’t disagreeing with you just adding to the conversation my viewpoints
The weather bugs, in all phases, are pretty glaring. Difference is it matters now, which I’m glad about, but they need to fix it.
In a perfect world, I’d be able to use all the tools at aviationweather.gov to plan a flight. Better yet if the in-sim stuff matched that (and could thus give observed conditions as they’re being rendered in the sim).
FLT file, Rolling cache location I think. WpSystem\S-1-5-21-537804088-1804033733-3012579904-1001\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\LocalState\MISSIONS\Custom\CustomFlight
Weather files, initial install location.
XboxGames\Microsoft Flight Simulator 2024\Content\Packages\asobo-activitytemplate-generic\missions\Asobo\Sunrise\ActivityTemplates\Generic\WeatherPresets
9000knots of back of you of wind in not realistic at all
Yeah, that would be my main request. Just let us switch real weather off. We will lose out on credits because we won’t get a bad weather bonus but I have a feeling all of us will be fine with that.
I started in my home region. If I am stuck indoors by a rain or snow storm then that should not also prevent me from flying my career mode that day. That is exactly when I will be wanting to spend time flying.
I should not need to go hunting good weather either, especially if we want to talk realism. I am not flying in Illinois today, jumping to Arizona tomorrow for good weather and then back to Illinois the following day. There is nothing realistic about that.
I totally get that - nobody, especially the devs, should want everybody to experience downtime.
I don’t think there’s a question as to whether live weather should be able to be toggled off, but there should be a major incentive (more than there is now) for flying through the bad weather. But it should also be a major penalty if the bad weather gets ya.
Balancing risk/reward is a major part of aeronautical decision-making. Usually it leans on the “no-go” side. We use PAVE to assess this - pilot, aircraft, environment (weather, airports, etc), and external pressure (could be in the form of reward - getting where you or the pax where they want to go, or avoiding negatives - keeping your job, etc). You get to 121/135 ops, there are so many safeguards and redundancies built in to the operations plan and the aircraft are usually prepared to go into and get out of those conditions (and have policies for when they can’t). But in the part 91 world, it’s often on us.
The sim isn’t bug-free enough to get to the level of fidelity needed to make those decisions at this point, but maybe someday we’ll be able to trust it.