Wind sock/Weather in sync yet feeling opposite when taxing

Looks like after the last patch (1.16.2.0) the wind sock and ATC/ground is in sync yet when taxing the aircraft I’m fighting the wind in the opposite direction. Anyone else seeing this?

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You mean the tail end of the windsock is pointed away from you but you feel wind in front of you?

No, you see via the wind sock winds blowing into your starboard as you taxi yet your adjusting to stay center as if the winds are hitting you from the port (left) side. It’s never a front on issue.

I agree, but it’s so much more. I just flew the baron to a bunch of bush stops and even straight into the headwind I go flying off the runway. The last landing was awesome, on rollout I looked down to turn off tcas and when I looked up, barely a few seconds, I was off the runway. Straight into the wind… wtf??

Even takeoff is a pain in the weasel basket, I’m using 75% rudder input in a twin engine straight into the wind. And then 5 feet off the ground the system switches, I neutralize rudder and she slides around uncontrollable for the first 100 foot climb. It really feels wonky. Something needs to be done.

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I don’t think we’re talking about the same thing. What your describing is actually what airmanship is all about. In a real 152 you have to stay on top of that plane or you will run off the runway. Some adjustments need to be made to sensitivity but what I’m referring to is the crosswind has a reverse affect on the aircraft which is a major problem.

Some (mostly custom) airports have the windsocks still turned the wrong way around since they need to be changed by the airport author.

If it’s not that windsock error;

if the wind is coming from your left side, on take-off, it will push your tail plane to the right (since it’s the surface catching the most wind, with the longest ‘arm’), making the nose of the aircraft turn into the wind, so you have to correct to the right.
Once you gain speed and take off, you’ll need to correct to the left again to stay on runway heading.

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This is not a third party issue. Do a crosswind landing at any airport and once your wheels hit the runway you’ll find the wind pushing your aircraft opposite of the reported winds.

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no, it’s the wind acting mostly on the tail plane making your plane nose into the wind (which is accurate).
The sim still doesn’t really get the tire friction correct, so the effect is currently pretty sudden.

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I’m seeing the opposite. The wind is coming form the right and I’m fighting the crosswind as if it’s coming from the left. What I’m seeing is not pointing the nose into the wind it’s the opposite.

MSFS is doomed.

https://www.skybrary.aero/index.php/Cross_Wind_Takeoff_Hazards_and_Techniques

I understand what you’re saying, and @MortThe2nd is correct. Well, actually, you’re both correct. What you’re feeling is the weathervaning effect on the plane. The problem is the weathervaning effect is too over stated. As you suggested, a strong wind from the left should be blowing you off to the right (hence, you tip your wing into the wind as you rudder down the runway so the wind doesn’t get under you and blow you off to the right).

But what’s happening is the effect on the tail of cross-winds is so overstated you end up getting turned into the wind and, since there’s no wind force blowing you backwards your momentum carrying you into, and the effect is sooooooo overstated, you actually accelerate INTO the wind. It’s totally messed up.

A tail dragger weathervaning into the wind is one thing, but upon landing in a tricycle gear plane, there’s no way it should turn you and accelerate you into the direction of the wind. There’s a major issue with the way drag and wind work together on the plane right now within a few feet of the ground.

I have a feeling there’s no effect of profile drag of wind on planes, at least within a few feet of the ground. I might be wrong, but I know exactly what you’re saying. I thought at first it was a windsock problem. But the more I studied it, I realized what I said above is what’s really going on.

Yeah I don’t know what this talk is about airmanship but you set a plane down in a straight headwind there should be some weather veining I would think. And not crazy 75% yaw left and right like it’s a tail dragged. LOL.

I imagine a single prop with rotational torque would have an effect but every single plane I’ve flown in the sim veers left on taxi regardless of the wind. Even the jets. And yes all axis zeroed and checked, just been that way since day one. Been plenty of threads on it too. Thinks it’s hilarious you always accelerate into the wind. It’s a good point.

I disagree on the first point. If you touch down in full crab with a left crosswind, you will depart the runway to the left, IRL and in the sim.

That’s the effect I’m seeing IRL and in the sim and the reason why I need to apply downwind rudder to keep on the centerline.

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I’m going to go with your experience and knowledge, but for example, this is my understanding and experience in the sim (I haven’t tried this since SU4, and I have noticed that rudder seems to have more better authority now…).

What has happened in the sim is, assume a 17 knot wind coming from the left… I’ll come in and as I approach the flare, I’ll apply rudder and straighten the plane down the runway, and at the same time tip the left wing down to side slip into the wind to keep the wind from pushing me to the right or getting under and flipping me over, and touch down on my left main wheel, nose straight down the runway. But, as soon as I touch down, no matter how much rudder I apply to attempt to keep me straight down the runway, the plane will veer suddenly to the left and actually accelerate into the wind. I’m talking accelerate, not just weathervane into the wind and keep rolling forward. The wind will push me forward into the wind.

Of course if you land in a crab, as soon as the wheels touch your going to go in the direction your going, and yes, I agree there should be some weathervaning. But if I land straight down the runway and I’m applying right rudder to keep the plane down the runway, the rudder should have at least some effect I would think (in your example, he was able to straighten out eventually).

My experience in Pipers when I screw up and don’t coordinate left aileron properly, is the plane will skip to the right as I touch down, and I can feel it pushing me to the right (of course I can’t feel anything in the sim, so that could be part of the problem). But I’m still able to maintain rudder authority, and applying left aileron keeps me straight.

As I said in my post, maybe I’m wrong, 17 knots is a pretty strong cross-wind, and I haven’t done that in real life. Is there a critical wind speed such that the weathervane effect will overcome any attempt to use rudder and aileron to guide a plane?

With which aircraft are you experiencing the lack of rudder control after touchdown?

E.g. the demonstrated xwnd limit on the 152 is only 12kts and the POH recommends to use the minimum practicable flap setting.

Just tested with the 152 @30kts (which means 15kts at surface level) and I didn’t even require full rudder to stay on the centerline.

Haven’t checked with live weather and/or gusts yet.

Previously the gusts simulation was way off and even with the Longitude you could easy get blown off the runway!

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That particular time I was in either the Piaggio P149 or the Just Flight Arrow.

I just made a particularly bad cross-wind landing in the Zlin Cub, and the wind acted much more like I expect and I got blown off to the right.

The experience I described from before was sometime around March I think. And I tried it a few times, because I thought after the first time that the windsocks were reversed. But I realized that wasn’t it.

So it appears they fixed a bunch of stuff. It’s time for bed now, I’ll actually try to do one correctly tomorrow (that’s what I get for letting my cat rush me :wink: )

There’s something very weird going on here.

Tried the 152 with 50kts xwnd, 50kts gusts at 18/min and there was zero turbulence and the required crab angle didn’t even remotely match the entered wind.
Was more like 15 instead of 50kts.

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I hope they’re not dumbing the flight model down for the sake of newbies.

I don’t think so. I have the impression that wind/turbulence presently changes with each version.

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