Windscreens in VR too clear?

I got an HP Reverb G2. My son has a Quest 2, which I tried out first - that was helpful, as I’ve never used VR before at all, and as soon as I saw it, I thought I have to try this. However, with the Quest 2, I struggled to get the details on the cockpit really sharp - although, to be fair, he was only here for a weekend with it, so we didn’t have a lot of time to play around with the settings. It also (for some reason) needs you to log in to facebook, which I would prefer not to do.

Anyway, I went with the G2 as it has higher resolution, and I watched a few youtube reviews/comparisons - the thrust of which seemed to be that the G2 was better for MSFS although the Quest 2 was a better bet for all round gaming. Whilst I do play other games, it was MSFS I was looking to use it for the most.

One thing to note - the G2 has a cable, but the Quest 2 can operate without one - essentially streaming from the PC to the headset over wifi or bluetooth (not sure which actually). There was some debate online about the quality of the streaming though for something like MSFS. From my exeperience, given I’m sitting when using the sim anyway, the cable isn’t a material issue for me.

My pc is pretty good I think:

i9 10900K
64Gb RAM
RTX 3080

My experience of the G2 so far has been really good, but it does take a fair bit of fiddling around to get the setting that work best - I assume true of all VR as the same was true of the brief try with the Quest 2 I had. It uses windows mixed reality (WMR) and that comes with something called OpenXR Development Tools (OXR), which you can use to change (as I understand it) effectively the render scaling and other settings (motion reprojection etc). So there’s a lot of playing about with that and the sim settings for VR. I got a lot of help from this thread:

[for some reason, the initial two posts here have now been removed - however, you can check the previous version by looking at the edits for the post, if that makes sense]

The bit I found most tricky is that with my set up, in 2D, I can have everything maxed out on the settings - ultra eveything - so there’s not much to “play with”. But with VR, that’s not possible, so, for me, there was a lot of moving things around to begin with to find what has the most impact on performance and try to balance with quality. It takes a bit of self control to not want to tweak it every time - but I’ve got something that seems to be working pretty well now.

The other thing to be aware of is that I think the quality I can achieve in VR is never going to be as good as I can get in 2D - the headset is shifting way more pixels than my 2560x1440 monitor. But, for me, that’s more than made up for by the experiential gain.

My best advice would be, if at all possible, to borrow a headset to try out first before you commit. That sold it for me 100% - but equally it mght have gone the other way and I might have hated it. A try out would also give you an idea of how the quality might compare to 2D.

Hope all that helps. Happy to share my specific settings for the G2/in sim if that would help too.