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Are you using Developer Mode or made changes in it?
No
Have you disabled/removed all your mods and addons?
Yes
Brief description of the issue:
LIVE weather seems to only use the “zero” density value to draw pretty much all the clouds formations in the sim, making skies to look ultra low quality, blurry, lacking detail and ugly in comparison with the presets
When in LIVE weather, specially since SU7 arrived, and thus metar implementation in the live weather system, clouds depiction has got terribly bad, avoiding many of us to really enjoy the sim. 99% of the time, all I get is puffy semi-transparent clouds that seem to look the same everywhere and are so low density that seem to be in 2d. This affects the depiction of the clouds formations in a way, that they won’t resemble to real world formation anymore. Instead, the skyscapes just look like a messy, tangled, blurry pile of white stains over a blue background.
When testing with the weather presets, to see if it was related to the clouds rendering itself, it seems like the sim is capable of amazingly beautiful, realistic and detailed clouds depiction, so this leads me to think that the problem is the way the LIVE weather draws these clouds, and not the clouds rendering itself.
Testing a bit more, is very easy to recreate how the LIVE weather clouds look, just by using a similar cloud layer and turn the density parameter of it ALL THE WAY DOWN!. Then, clouds look pretty much identical (and uterly bad of course) to the LIVE weather clouds.
So, I guess it’s not crazy to believe that maybe that’s the reason why LIVE weather clouds formations look so terribly bad now.
Comparison screens to demonstrate all this:
Random LIVE weather:
Similar preset setup weather with “0” density for the layer:
Now, custom presets again, but with half max density:
Now full density:
Much better as the density rises right?.
To me, it is clear that the LIVE weather seems to only use the “zero” density value to draw pretty much all the clouds formations in the sim (density and layer thickness linked?), and thus, only extremely thick cloud layers seem to look clear, cast shadows, etc. Maybe that’s why we never ever see thin but DENSE clouds layers too, which are quite common in real life.
According to the little presets test I did, I think the system should almost never go below “half” way the density slider when rendering clouds. Otherwise, clouds rendering goes to hell.
Provide Screenshot(s)/video(s) of the issue encountered:
Above
Provide coordinates (DevMode > Options > Display position)
Anywhere
Provide time & date of the observed Weather issue
Any time and date
Detailed steps to reproduce the issue encountered:
N/A
PC specs and/or peripheral set up if relevant:
N/A
Build Version # when you first started experiencing this issue:
SU7 specially, although it has always been an issue.
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