Not the biggest issue in the sim right now, but (apart from photogrammetry bridges) one of the most noticeable oddities in the current world gen for me is the fact that marinas, piers and small boats follow the terrain contour, and get submerged by the water.
I would love if Blackshark AI found a way to detect these piers under water, and render them as objects above it. If they also could include some generic little models of (sail) boats, I feel the coasts would look so much better.
Again, not a priority topic, but I would love to see this added to the wonderful world they’ve created in this sim.
This has been pointed out in a number of places but I’m unsure how to submit it as an “official” request or issue. Piers and docks all over the world are underwater. I fly almost exclusively along coasts and it’s pretty much everywhere. Seems like something the AI needs to be able to spot.
Is there any plan to have AI automatically generate docks? Right now they appear in the shore masking, but as ghosts…it would be nice for when floatplanes start becoming more common in the simulator.
Hello everyone. I have a query about a curiosity that I have been noticing for a long time and it does not seem to improve in the updates.
Every time I visit a site with jetties, be it private yachts or boats in general, I notice that most of them are “sunk”.
I mean like the water line is covering the deck of the ship.
Does it happen to someone else almost everywhere or just me?
Very large (huge) ships tend to look better (although like many sports stadiums, they usually have a tree inside them, something that is not possible in reality).
I would like to see this as it should be as it is part of the scenic of VFR flights.
I invite you to make a flight from SABE - Aeroparque Jorge Newbery de Buenos Aires, Argentina- (leaving on runway 13, following a mile or two and then turning 180 degrees to the left) to continue to the Delta del Tigre and landing at SADF San Fernando airport.
On the coast after making the turn, you will be able to see several piers throughout the route, as well as when you reach the leafy area of ​​San Fernando with many islands and private neighborhoods with boats.
Cheers!
The AI that generates assets atop Bing Maps is taught how to render and calculate buildings. Ships and docks need to be hand built which is not possible given the volume. Over time, the AI will also need to be taught how to build those, but for now, they remain textures as part of the terrain.
I don’t think it would be that complicated, on the coast it would be enough to take the height of the edge of the pier and remove 60 cm (2 feet) or something more.
I don’t know if it would work for everyone but it would look better than now that boats like this make it seem like Atlantis is emerging
Still hoping for Blackshark AI to be able to pick up on this, since there are probably tens of thousands of these little marina’s around the globe, and I’m not looking forward to having to purchase all of those.
Do you have any add-ons in your Community folder? If yes, please remove and retest before posting.
Are you using Developer Mode or made changes in it? NO
Brief description of the issue: Objects such as docks, ferry landings, moored boats, pedestrian bridges, walking paths are shown below the water surface. For example, Kingston Marina (Kingston Washington) is protected by a 10-foot high rock wall but that wall and all the docks, gas pumps, haul out facilities are below the Puget Sound water surface. In Punta Gorda, Florida all three bridges crossing the Peace River/Charlotte Harbor are underwater at both the north and south shorelines. In San Diego on Harbor Island - All the docks are boats appear underwater.
Provide Screenshot(s)/video(s) of the issue encountered:
Detail steps to reproduce the issue encountered: None necessary - just fly over Harbor Island in San Diego, Punta Gorda, Fl, Kingston Washington to see the problems. I have been reporting this problem since mid-October 2020.
PC specs for those who want to assist (if not entered in your profile)
Did you submit this to Zendesk? If so, what is your ticket #? No yet because so many other people have
It’s a known problem with Blackshark AI and Bing Maps since launch.
Bing correctly captures the images of ships/docks/shoreline correctly. However, Blackshark AI must generate polygon assets to represent those items. That will come over time presumably, as you need to teach the AI to generate such things based on what it sees from Bing Maps.
Otherwise, they just remain textured items and thus not having any depth mapping, are pressed into the ground.
You’ll also note even with bespoke (handmade) bridges like the Sunshine Skyway in Tampa, the road traffic actually follows the Bing Maps textured overhead image of the bridge pressed into the terrain (look under the poly bridge), not the polygon bridge road surface.
Having some experience with (non-MSFS) rendering in DX11 and DX12, this issue looks familiar.
It happens when you place something at a slightly different height and the try to blend with the surroundings. The GPU will insert triangles and interpolate colors between triangles… so I suspect this is the result of small elevation difference between land and water, currently “masked” by AI, using a snow-like texture at these spots. In the Alps, snow looks natural but at spring time Loch Ness, snow looks weird.
There are places very strange things happen with water-land boundaries. Have you ever visited e.g. Krakatoa Vulcano, which has a crater lake ? From a distance, it looks acceptable…
Notice the white shades. Looking downward, these are triangular in shape. The texture is again “snow like”
Sometimes, i see the water below an island. Some islands have “holes” that have water shining through… In that case the elevation error is too large ? nothing will be blended ? just an idea…
(note: above pictures are with Bing and Photogrammetry switched on)
What about Churches?? They have been implemented with UK update and look good. But in other places of the world they do not appear. Seems like rest of the world would need to be reprocessed to include them. I am not particularily religious but in Europe especiially they are important part of the landscape.