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Are you using Developer Mode or made changes in it?
No
Have you disabled/removed all your mods and addons? If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the Community Support section.
No scenery mods installed for KMDW
Brief description of the issue:
Following the world hub update to various airports today including KMDW, all parking spots at the A and B concourse that I’ve spawned into have the aircraft parked misaligned or completely in the wrong spot. Screenshots are for A11 and B18.
Provide Screenshot(s)/video(s) of the issue encountered:
ICAO or coordinates (DevMode > Debug > Display position)
KMDW
Detailed steps to reproduce the issue encountered:
Spawn at an A or B gate. A11 and B18 are pictured
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Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
If relevant, provide additional screenshots/video:
Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes
Provide extra information to complete the original description of the issue:
I tried A19 and B19 and see the same.
If relevant, provide additional screenshots/video:
Fixed using the World Hub and approved. Should be released with next Airac update on or shortly after May 16. Some vegetation poking through aprons noted and may get fixed, too, if not in this release, next month.
Update 5/17/24: The submission doesn’t show on the World Hub website as “Published” (released to users), so it may not have made the cutoff for the 5/16/24 Airac update. However, when I load it in the sim, it looks like planes ARE aligned with the parking spots, indicating it is, in fact, “Published” (released). So I’m not sure about its status. Can someone confirm whether planes are aligned properly now? If not, it should be released in June, for sure.
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I joined the Beta today, so I should theoretically have also gotten the World Hub updates.
I checked A19 again. Referencing my early picture above, it now looks correct.
That said, the jetway didn’t quite make it 
Thanks for the reply! It looks like you have the new version, so that’s good. Obviously, the fact that the jetway doesn’t meet the plane is not so good. It meets the A320 Neo (V2) at A19 on my PC. What type of plane are you using? Is that the starting location of the plane or did you park it there? Could the yellow nose line be too far to the rear (if you parked it using that as reference)? Are any other jetways not meeting the plane?
That was the starting position as I loaded in. I was also using the A320 v2. I called the Jetway through the EFB, but that shouldn’t matter, it just uses the sim request I think.
Weird.
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That’s exactly what I did. I started at A19 with the A320 v2. I also called the jetway with the EFB. I’ve read some things on this forum about seeing this kind of behavior when using the drone camera, but it’s from 2022, so the issue may have been resolved.
Do you get the issue repeatedly and consistently or is it an infrequent occurrence? Do you get it at other gates?
I’ll look into it but right now I’m not sure where to look, although I’m admittedly not that well practiced positioning jetways. But Asobo reviewers have looked at this, too.
I’ll check some more when I have time. I’m not sure if connection points can be livery specific, but in this instance I had the blank white livery selected.
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Just tested with the A320 (V2) White Livery, A19, EFB and it connected as it should. Have you been able to repeat the results you got?
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Yes, but the plot thickens. I’m taking some screenshots to post in a bit. Need to take a couple more with an empty community folder. Maybe some conflict or contention with an AFCAD mod? I’m not sure if that’s possible or not…
I have been able to repeat. Here are a few screenshots. FIrst one was just to replicate, with my normal files in the community folder.
I then removed an airport parking AFCAD mod from flightsim.to and took a screenshot. I then completely emptied my community folder and took another screenshot. There both looked like this. Notice the plane is now offset from the ground markings, and the jetway is even farther away. There is some sort of contention going on. I also asked the AFCAD author on fs.to if things need to be updated and pointed him to this thread. We’ll see if there’s some way we can sort this out.
Can you try with an empty community folder? My “empty” folder still has Navigraph navdata installed, but nothing else.
@CurrentFoil3744 Another unrelated question.
I just re-built the scenery database in Little Nav Map, which I usually do after World Hub updates to make sure everything is current. I noticed that RW13L / 31R is now shown as active again. In the previous update it was correctly removed from active service and named Taxiway H (As can be seen on the latest airport diagram). Did this happen with your latest update?
OK. I just updated with Navigraph to Airac 2405 also. I will try with an empty Community. No, I did nothing with the runways (if you saw this post a few minutes ago, I had indicated I had, but it turned out I was thinking of the St. Petersburg-Clearwater airport where I converted a runway into a taxiway. Here are the changes I made:
Addressed the following Bug Report: World Hub KMDW Update: Parking spots misaligned / wrong positions
-Repositioned gates and changed headings per aerial.
-Changed taxiway paths to ease the turning of planes toward gates.
-Added painted lines as necessary. A few related to parking spots were missing.
-Moved Jetways so all gates “should” work.
In a followup, I repositioned some jetways and made some “minilinks” or “default links” to address Asobo’s comment about a handful of jetways.
Did you clear the cache as recommended on this Forum? Also, would you please try another gate or two to see if the behavior is similar?
One thing I’m wondering about is if the release was completed properly (see my post here.).
Well, I didn’t want to muddy up the waters any more, but I did check gate A18 with a full community folder, and then with the airport AFCAD mod removed. Here it is with installed vs. without installed:
I’m not familiar with the AFCAD mod.
Now I’m thinking the airport was NOT, in fact, released with the latest update! When I removed my Community folder, it also removes the World Hub airports I’ve done, so if a modified airport is not “in-sim” (released) it cannot show up. The result for me appears the same as your earlier Feb 22 screen shot, with the jet moved to the left of the ground line.
The confusing thing is that you saw it aligned correctly earlier (and so did I). Could it be something strange going on with the release process only partially working? You might be aware the first two World Hub batches were released and then reverted for some reason unknown to the Alpha participants.
Here’s the mod in question. Is does seem to affect things. Maybe by changing the size of the parking spot and that throws things off?
So if I understood you correctly, you still had your edited airports in your community folder? I guess that could be a clue that it wasn’t actually released, and I was seeing some unrelated impact from the mod.
Maybe, but the behavior with the empty or no Community folder is the same for both of us.
Ah, but you had a corrected version in your Community folder when the mod was in place and I had a corrected version with my changed version in the Community folder?
Yes, that’s the key baseline, so I think in a stock configuration, we show the same behavior. That’s good.
I’m pretty sure the AFCAD addon I use is adjusting something , and my guess is parking spot size, and that likely creates an offset to some origin point.
What I’m concluding at this point is your changes are not released to the sim.
The one thing I can’t explain is why taxiway H, which was correctly added in the last world hub update, appears to have been reverted.
Yes, that’s what I conclude also…that the changes haven’t been released. The way the World Hub works is a little strange in that you will see both the unchanged version and the changed version at the same time unless you set things to see only the changed version, but then you can’t fly in the sim or view the airport without also viewing colored lines that show things like parking spots, taxiways, aprons, etc. In other words, it’s difficult/impossible to test things well before the airport is released in the sim. In short, it makes things a little confusing at times.
Bottom line: KMDW has not been released yet, although I can’t explain taxiway H either.
Thank you for checking this out with me!
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