WU18 GAYA EDDM few bugs, notes and suggestions

Hey there,
first of all, thanks to the team at GAYA for creating the probably best rendition of Munich airport we´ve ever had for any sim to date. However I´ve noticed a few things, some being bugs, some just suggestions for making the airport even better. There´s gonna be a few screenshots with it so I´m already sorry for the little lengthy post.

First thing I noted was that at least the Terminal 2 building quickly starts losing its quality which makes it look like shown in the screenshot. Also, another note there, I personally find the Terminal 2 main building to look a notch too dirty. It´s almost grey. Irl it´s a little dirty, but still considered white I guess… but that´s my personal pov so maybe others could (dis)confirm.

Second one next up. Seems like you´ve spent quite some time on the area between the two terminals. However I don´t know if that´s supposed to look like that. At least and for sure, it´s far from being realistic.

Well… something I already pointed out in the Facebook comment section when you announced WU18 there. Nice that you included the construction site, however, they´ve come pretty far and your rendition is really really outdated, even though the pier is not yet finished and it also makes the apron look ■■■■ empty.

You´re missing the colors of the taxiways here. They should be orange and blue, rather than black. Also, when a blue/orange line joins a orange/blue one, the color is dashed for a few meters.

The gate that´s had a third jetway for the longest time doesn´t have it in your rendition, talking about position 113 serving the Emirates A380 amongst other smaller ones.

For some reason, the engine run up area is completely missing.

The construction site has advanced quite a bit and there´s actually buildings now. The new economy parking garages are pretty white as they´re really new, but I´m missing the blue sign showing the number of the garage. Also, being that white, they look like an untextured model imo so maybe there´s something you can do about that while still keeping their “fresh” look.

The lights are pretty weak at some points. Terminal 1 is rather bad I´d say really showing kind of lit up circles and rather extreme transitions. Some of those can also be found at Terminal 2, for example on the east side of the satellite building or any apron position in the east (eastern apron extension for example). The western side of the satellite building does that a notch better, but the area cought by the light is still pretty small. Normally the lights reach further towards taxiway E2.

I know there´s kind of light limitations in MSFS 2020 and hope it´ll be better in 2024, but the lights at the main Terminal 2 building do a pretty good job imo, look best of all around the airport and also Terminal 1 positions 161 to 164 are doing a pretty good job. I don´t relly know what´s the reason that the lights are so different in terms of the amound of surface they light up. But I´m not a dev so I can just point it out and leave fixing of it to you professionals.

That´s everything I have for now. Hope feedback is appreciated and that it helps you with improving your sceneries even more.

All the best, keep the work going.

EDIT: One more thing: I just noticed that while T2 satellite is modelled with interior to a really high degree, there´s only 2D textures on the windows of the main T2 terminal building. Would be great if GAYA could make a change to other developers and model the interior of main T2 as well. Otherwise you´d probably always prefer satellite over main terminal and I don´t think that´s what we want in the sim, having people prefer certain parts of airports over others just because there´s a massive decrease in quality at some spots.

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1.) The Cargo gates say “Fratch” instead of “Fracht”, which is german for Cargo. All of them.
Funnily, according to google maps and also in the Sim-Wings payware, there is only the Letter on the Gates, not the word “Fracht” or even “Fratch”.

2.) Secondly, behind the cargo terminal, there is the visitors centre with playground and historic airplanes. The WU18 version has two DC3 (i think) parked there, while in reality it’s one Super Connie, a Ju-52 and a DC3. Sim-Wings depicts this correctly.

Apart from that, the WU18 Airport looks pretty neat, especially the main passenger terminals.

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I’ll allow myself to use this post to include all my findings so far…
The taxiways are, sorry to say, quite a mess. I could imagine getting all the lines correct at EDDM is a rather boring job to do in front of your PC and after seeing them for weeks you’ll not see anything wrong with it but well here it is:

Let’s go from North to South and East to West:


Arrow for D6 Orange points in wrong direction


Should be E3 instead of E2


Two times “D6 Blue” instead of “D6 Blue” and one “D6”


All three D6 Blue arrows point in the wrong direction, as well as the D6 indication above the D6 Blue on the far left


D6 is pointing in the wrong direction; D6 marking is missing from CENTER2, W2 has D6 Orange indication instead just D6


Indications from E3 Orange and E3 Blue for K1 completely missing, also the other way around.
Also K1 is no orange taxi way. Connection from K1 to E3 blue in direction north is missing.


E3 Blue line does not continue straight eastbound:


E2 and W2 pointing in opposite directions, should be exchanged with each other.


D2 indications missing


Colors are mixed


D4 should be yellow not blue


Entry S8 is not closed and required for normal apron operations- that one is most likely the bug with the biggest impact at least for VATSIM/IVAO usage

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Save yourself the time to find any inaccuracies, Gaya won’t take them seriously. I have provided a whole lot of missing/incorrect Taxi Signs in Gaya’s LOWW payware. Their reaction was to ban my account from their FB site, which was the only way to reach them (at the time, the contact/support form was not working).
They released a “big update” of LOWW last year, but none of the mentioned issues were resolved. And that was for a payware airport, so you may imagine, what will happen to a freeware one.

Add: have you seen the houses on short final 26? Gaya saved a lot of money by skipping the Quality Assurance part.

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I can confirm that Gaya isn’t great in customer support. Bought their payware ENCN, reported mirrored and misplaced textures, got an acknowledgement - and that was it. No fix ever since.
In this case their customer is MS, so I would assume it would depend on the contract conditions and the pressure MS can - or is willing - to apply.

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Mhm in this case Gaya provides a product to Microsoft who pays/-ed them money for this. I could imagine MS not to be happy with the seen quality here for their money spent. At least that would be me my position if the product from my sub-supplier negatively affects the appearance of my own product.
So maybe MS has a bit more influence onto Gaya if enough MS customers claim

Hello,
i am working in MUC as a Baggage Handler with Ramp Time and Driver for Baggage-Dollys and -Wagons and i can say both Versions have Pros and Cons. Ok, the Terminal 1 Extension is missing in Gaya. I would like to see a Fusion of both Versions with all the Pros. But that will be never happen.

Hello!
for a long time I flew with a freeware EDDM scenery and only a few weeks ago I switched to the scenery from Gaya, which was integrated in an MSFS update.
I noticed during my flights that my AI traffic (FSLTL) does not take off. The airplanes taxi onto the runway and after a certain time they simply disappear.