Xbox Charts MS FS 2020

Xbox Charts.

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Good for XBox I guess. Steam reviews are down to 66% positive, user score for PC version on Metacritic is down to 7.2

Critics don’t fly, they just give scores based on looks :wink:

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So true
You can even see it in the text snips there…

“A true graphical showcase”
“A showcase for MS”
“every bit the technical marvel”
“A spectacular technical achievement”

You know what I don’t see?

“Best flight simulation ever”

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I don’t know all the reviewers, but those I do would have got hands on with aircraft in the air for at least a dozen hours. :thinking:

MSFS is easy to impress if you haven’t experienced it before. I’m approaching 50 flying hours and only feel I’m scratching the surface. :slightly_smiling_face:

Steam critics tend to be very impulsive based on certain events, professional critics are more long term minded and objective. Just my opinion.

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Well to be fair, making this game run on a 500 euros machine is nothing short of amazing, according to digital foundry the series X version is close to PC ultra, in 4k at 30 fps… the work of optimization is insane here.

Most console players, like me, will discover FS as a game, in a very casual way, and a few of them will slowly get into the simulation aspect of it.

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According to Steam who keeps the stats 75 percent are positive.
The meta critic score is 91 (presumably out of 100)

It’s 66% for the last 30 days, I thought it would be higher over all, 75% seems low. It’s been mainly SU5 that triggered a lot of bad reviews.

@SofaJokey It’s when you start looking under the surface is when the problems appear. I love the game, but it’s really still in beta, especially the simulation part, a diamond in the rough. Every flight, every airport something doesn’t work as intended. That does keep it ‘interesting’ though.

Longevity it has for sure, I’m at 2400 flight hours logged, over 3000 actually flown (the rest lost in CTDs, lockups, end task after sim grinding to a halt), 4,176 hours logged on Steam. Not sure where the extra 1000 hours comes from.

Anyway a dozen hours doing the curated discovery flights and a bit of sandbox flying around popular (well crafted) spots, is not reflective of the actual flight simulation.

I’m sure that’s right, but that’s just not where I’m at yet, is likely where some reviewers were and may well be where most Xbox players are - simply not (yet) getting into the deep simulation.

Those on PC have the advantage/disadvantage (take your pick) of a year’s head start. :relieved:

And a ‘game reviewer’ has other games to review. MSFS doesn’t even have a ‘plot’ so once they have done enough of the thing, that’s the review done. I may be doing them a dis-service, without reading the reviews I don’t know.

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