Does anybody know if Xbox release will fully support all flight sim hardware?
Will it support custom hardware too including Arduino and ESP32-based devices?
Does anybody know if Xbox release will fully support all flight sim hardware?
Will it support custom hardware too including Arduino and ESP32-based devices?
Any peripheral has to have the xBox security chip in it to work on an xBox. Or use a “hub” that has the chip, like the Drive Hub for steering wheels. Honeycomb is going to release one for their non-xBox stuff.
I remember reading about the Xbox Hub with Honeycomb. I wasn’t sure if that was a Microsoft product or a Honeycomb product, and whether there will be a hub that generically interfaces with all flight simulation controllers or will be product-specific. Does anybody know? : /
If there isn’t open support for flight simulation controls, I think that would be a missed opportunity on Microsoft’s part.
Are you sure about that? Since Xbox added support already for any USB connected mice and keyboard I wonder why they shouldn’t just add support for a generic USB gameplay device with multiple axis. Wouldn’t be able to sport all buttons of a HOTAS device probably, but work for most simply joysticks.
Do you have any further reading or sources for the “xbox security chip” claim?
The only docs I can find is the licensed hardware process engagement. Search for that and “designed for Xbox” as I can’t post links.
I really hope this is not the process used for flight sim hardware. This would be a large limitation
I am 99.9% sure about that as it is the way it has always been before. I guess I could check if you want and try plugging one of my usb devices into my Series X. The easiest would be my Airbus joystick. But not before the race is over, which is getting readu to start now.
[edit] I couldn’t stand the wait and went ahead and tried it. Nope, my Series X does not see my Thrustmaster TCA Sidekick Airbus at all.
Okay thank you for checking. I guess unless there’s a change between now and the Xbox release, we really shouldn’t expect open hardware support.
Tried my Thrustmaster T.Flight Hotas One on the Series X and that worked fine with Ace Combat 7. So that versus the Thrustmaster Airbus peripheral not working it seems only selected drivers are on the allow list and no generic USB play device being allowed. Hope that will change around the FS release on Xbox.
have you tried plugging in your T.flight HOTAS again a year later to see if the updates have given you any support on Series X for your flight hardware?