Ive found the xbox series x draw distance seems to have greatly reduced with this update. Much more noticeable.
I wonder if its tied into the render scale bug affecting night lighting?
Pop in is also now a huge issue on the platform, again a lot more noticeable.
I have exactly the same feeling. I thought it seemed …
As a result:
- Broke the night lighting.
- The frame rate either decreased, or stuttering appeared (especially when rotating the external camera).
- The drawing distance has noticeably decreased (launched New York, it is immediately visible there).
- Sometimes there is still crackling sound during picture stuttering.
From the pros for me, I saw only the corrected “requirements for changing the height.”
That is surprising, on PC drawing distance has been increased this patch and stutters eliminated with a new setting calles something like pre-rendering caché. You can now see NY skyline from JFK
I wonder why it has had the opposite effect on xbox.
Yes it is strange.
Maybe they need to run two separate updates alongside one another.
An Xbox version and a PC version as both sometimes seem to counteract each other
I must say I’m disappointed with popping and frame rate issues, I bought a Series S to fly MSFS, enjoyed it so much that I sold my Series S and bought a Series X. I feel that I had less issues with the S over X, I hope they resolve the issues soon, flying the London discovery flight is terrible with building and details popping up within 300 - 400 m of the AC.
What you refer to is “morphing” of objects and it increased significantly after SU5.
Exactly the issues I have since the update. I found the version that was first released on Xbox was the best version.
Did you find the S worked better than the X in terms of performance and frame rates?
Yes most definitely, it feels like the X is being pushed a little to hard in built up areas, I have a LG Oled C1 120hz 4k TV, it runs better at 4k 60 and even better at 1440 60. I’m still blown away by the sim, just hoping improvements will follow soon.
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