[Xbox Series X/S] Visual Downgrade - LOD Reduction

I think what it is is that the suits were pressuring them to get the 40th Anniversary edition released by 11/11. The devs knew SU11 had a ton of bugs and was not complete and totally broken based on the Beta. But with the pressure of releasing the 40th on time, they had to release it with SU11 with the knowledge that it would break the game.

It sounds like they had the 40th edition tied to SU11 and did not have time to build it with SU10.

Just speculation.

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I buy this, mostly because it gives me hope it can be fixed.

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I was just thinking about the splash screens now looking better than the game while playing last night. I was like THAT’S HOW THE GAME LOOKED BEFORE FRIDAY! It’s like false advertising. Like that year Madden came out on next gen (xb360/ps3) and EA gave a preview of incredible gameplay that looked life like but then when you actually bought the game on 360 it looked like garbage and nothing close to the animated preview.

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I remember doing stunning flights onboard with the ā€œjerry-rigā€ Kamov Ka-10 in SU10 around the beautiful swiss moutains, with great resolution or a haul between Talkeetna and Delta River Junction, AK, with Caravan, fighting against winds, flying near mountains with high fidelity LOD. I miss this

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That looks more like a rolling cache issue

Check your Rolling Cache

Moderator Edit: This post was merged into the topic.

Ever since the last big update the ground texture has been awful. It’s pixelated and seems like it’s not fully loading. Just trying to figure out if this is a server issue or a problem with my sim? I’m on Xbox with a gig connection. Every so often the title directly beneath me with load but it’s so small. When I come in to land or takeoff the areas directly around me are high res then quickly fall off.



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It’s the sad state of graphics for all of us on Xbox consoles. Let’s hope they can fix this terrible downgrade soon.

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totally agree. I just hope it’s not going to be pushed on a sim update and rather than a quick patch

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For those of you who haven’t been following the thread and are confused about what’s going on, I’ll try to summarize:

In sim update 11, the threshold distance at which objects and ground imagery are generated in high detail has been greatly reduced. The concept of rendering textures and objects at different resolutions depending on distance is called level of detail (LOD), so we can call this an LOD issue. We don’t know if LOD has been reduced intentionally in order to improve performance/stability, or if this is a bug. The devs will likely be giving us more info in their livestream on Friday.

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If the draw distance/LOD was intentionally reduced it would not be logged as a Bug.

That’s my take on it.

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A bug in the loosest sense of the term is something that needs fixing. And this needs fixing.

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Why Asobo changed graphics on PC because xbox can’t handle it?

Graphics degradation started in SU9 where i loss antialiasing on PC. On SU10 i lost focus on instruments on TAA, lower lod and less fps. Now SU11 was destroyed all immersion.

Is this experiment how much simmers can handle? Why Asobo make this?
What have we done to deserve such treatment?

This is my propositions:

  1. I postulate a return to graphics and performance from SU8 and even SU9 with it bad antialiasing.
    2.Add option to change sim versions.
    3.Asobo should declare that in future updates would give a full changelog along with degradations.
    4.Provide a settings to change terrain quality, lod, antialiasing etc. on your own which will be fair solution for all.
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I am on Series X

Indeed it does. This cannot stay like this.

I was doing aerobatics earlier and every time I’d do a loop and point down toward the earth all I saw was the blurry mess of imagery and the runway.

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It is the type of downgrade folks on the Series consoles will gladly accept for 60 FPS.

But we got no major visual benefit from this rollback.

So it just looks worse.

Are you playing on PC? Have you noticed a downgrade on PC too?

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PC user here. No negative issues aside from live traffic which is being investigated. Smooth as butter and the LOD hasn’t been affected. More notable the overall memory usage has been reduced to sub 50’s where as it would have been higher than that before back in SU10.

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I know you asked someone else, but lemme chime in.

Graphics calibration is different on PC. Often an update will give you better or worse performance but after massaging the visual settings for a while, you can get back to the performance you are used to. When all is said and done, it looks as good as it did before, just maybe a little different.

Like, now PC has a DLSS option. Folks can bump a LOT of other details UP if DLSS is working for them, but textures might be a little blurry. So it would look better in ways and worse in others.

With PC you can always add something if you take something else away which is different than this Xbox update where we only lost fidelity for no apparent visual gains.

TLDR: It can be really hard to tell sometimes on PC if an update is better or worse because you often have to change so many settings to get similar performance, you lose track of what is different.

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But in a general sense, PC is so much more customizable whereas Xbox is literally more of a one way street.

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