Ahhh …that might explain it,just wasted 3 hours trying absolutely everything to make it look like yours😂,may have to buy that.
Good luck with that…
Just note that if you purchase it you might not be able to use JFK as that airport has a conflict with it and causes CTD. Oddly you can just fly out of any other airport and it’s all good.
Sadly before this last update it was all working and I could use JFK but with this recent update and the updates they did to USA airports along with it, it’s once again broken.
Now that is interesting to know. It’s one of the few graphics option sliders available to you on XBox. Traffic all impact CPU load. Ground Traffic are static aircraft parked at gates not the ones that taxi about if you have live or AI aircraft traffic enabled. Even on lower settings I find I have plenty of ground traffic, airport workers and vehicles (which still manage to get in the way!). Even moving cars and other traffic down still leaves enough road traffic outside of airports visually for me. It seems like an easy resource gain. Good to know it does have an impact.
Looking good/impressive again. But hotter to run? How to tell?
You should post this in peripherals part of the forum also. This is a good tip.
A couple of things to think about.
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It may be just one of those airports has some sort of conflict and requires an update to be stable. The process of elimination might isolate the problem sceneries.
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Almost every major airport in USA must be a lot of scenery. Assuming the sim loads every mod on start that’s potentially a major memory hog right there. (I think there is a thread about this behaviour somewhere else on the forum. Certainly this could be optimized as it doesn’t really make much sense for the sim to be loading scenery in India if you are loading into a Cessna in Canada.)
For now the workaround of installing only the assets you plan to use in any given flight session seems sensible and anybody experiencing CTD’s or major performance issues on any platform should start their fault finding by unloading all their 3rd party content. - this applies to both console and PC platforms.
I did that already, but also posted here as this was my original post and primarily for Xbox users to discuss, so thought it might be useful.
Thanks for that info,I will investigate further before purchase.
Yea that has worked and it seems the scenery packs for cities such as Washington DC and the New York one causes ctds while loading a flight and at the gate. But now it’s all good without them installed and only installing airports on a fly to basis. Also mentioned I bought an LGC1 tv a couple days ago and I can run Dolby vision at 120hz. Also it seems that with AMD premium VRR enabled there are almost no stutters anymore. That’s also with auto low latency enabled too. The nvidia VRR wasn’t working as well as the AMD one. I don’t have any more crashes with this VRR enabled.
There’s no NVidia in XBox series X/S, just AMD. Not sure AMD freesync is required as I read HDMI2.1 (120Hz, VRR, HDR etc) replaces the older syncing technologies for the latest consoles.
Just by placing my hand on the top of the console , just seems to be more heat. I might see if I can notice any change while flying in more densely populated areas that require more GPU processing.
Can you try 60Hz (from 120Hz) and see if you notice any difference?
Well I goofed around with it flying the same boring route 4 or 5 times. All with the Kodiak to give it a bit of a workout vs a title aircraft.
One note about ground traffic, I reduced my static aircraft a bit to 50% because with the Kodiak, just about every airport had 3-5 highly detailed models of them on the ground, I mean pull right up and you have the same exact detailed plane on the tarmac. I haven’t seen that for any other add-on aircraft. I’m not sure if it autogens other 3rd party aircraft onto the ground, It’s not like I see any WACO’s or 170’s floating around airports? Even all the fully detailed with livery static aircraft in DCA’s 3rd party has always been smooth, even parking between them with people visible in the terminal. But 3 kodiak on a completely autogen generic airpark chugs it.
Still find 60HZ, VRR HDR works the best. I turned Freesync on and off, and flying the same route with and without photogrammetry(it’s not covered in the Washington DC/NoVa area down to Va Beach where I was testing) the buildings and other small details definitely seemed sharper with Freesync on. Without it, everything had a slightly fuzzy edge when zooming all the way in from ~7k AGL. For stutters made no difference.
The un-enhanced world definitely looks better with photogrammetry off in un-enhanced areas, brighter buildings and ground textures, and things like local rock quarries and other elevation anomalies look just as good or better(because they’re not muddy brown toned). I saw a slight performance boost without it on. When I fly places I DON’T know every building but have detailed airports where I’m going to land(like metro DC area, Key West, Alaska, or Princess Juliana will probably just leave it off. To be honest even in my own metro area the PG versions of local stuff isn’t great either, and I’m not going to see my house either way. The community pool/lake looks the same either way.
Live traffic as thin as it is still seems to cut into performance a bit, 100% ai traffic where I can end up in a line of 3 at municipal airport sometimes has far less impact than 3-5 distant ‘live’ aircraft, particularly when they display their tag(ai doesn’t have tags). But sure not using flight following with AI traffic, cripes it’s annoying.
Now my concern is the Kodiak(s) on the tarmac. When panning around on the ground with them there it definitely chugs it a bit.
Guess I will delete it and try the same routes again with a Barron.
Also tried 8/16/32 GB cache or none at all, can’t really make any conclusive performance determination. Seemed possibly a little better with some cache??
In all these scenarios, the flight(s) were fully enjoyable, no ‘real’ lag or graphics issues, and I had it set to quite breezy weather to make it somewhat less stoic so finessing the landings were all perfectly fluid and realistic. I landed at some farm airport though just because it was there and sure enough, the only other plane was another fully rendered Kodiak.
On each flight I did exit NB out of KHEF and flew over both my detailed IAD and DCA, overflew DC(LOTS of hand drawn buildings) before turning south, to kind of put some load on everything right away before going into kind of a no-mans land of Chesapeake bay down towards Richmond/Williamsburg.
For me the only real issues are the frequent CTDs and sometimes terrain and buildings not properly rendering. But the latter is really more occasionally. Other than that I find it running surprisingly smooth.
About the CTDs, it’s of course hard to tell if it’s a performance or coding issue. It mostly happens when loading a new session, not that often mid flight
Hard to tell because CTD’s can be caused by aircraft or scenery you’re not even flying/flying over.
Well more tinkering:
60HZ HDR VRR is the way to go
Freesync definitely cleans up the textures a little bit
Photogrammetry OFF just makes for a better looking ‘regular’ world. If you are not looking for a specific building or landmark, it just performs better, colors are brighter and more crisp, no odd trees or mounds that are supposed to be static ships, trees, or bridges. If you are just sightseeing in an enhanced area, sure why not turn it on. Non-optimized areas and you are flying to fly, then off for the performance. Terrain mesh looks fine either way. Obviously NYC is an entirely different world without PG on(not even close) or PG on(post apocalyptic I am Legend version).
AI traffic performs much better than live. Neither works great. If you want nav lights sharing the sky with you, then go AI, for supposedly ‘live’ traffic that you are supposed to be using pilot skills to interact with, then go for live. They both kind of stink. Occasionally you wait behind another AI GA aircraft to take off, but it’s few and far between either way shines.
Tags hinder performance a lot. Especially live traffic. I turned them all off except airports. If I’m trying to really ‘sim it’, I turn those off too.
Still back and forth on cache, seem to be ok with 16GB, in theory it will at least help cache generic building textures, other aircraft models, trees, and hand drawn items, especially with PG off, where PG is inventing ‘new textures’ as cities pop in, which is debatable if cashing a ‘one time’ texture on one side of a PG building on a 5 hour flight is going to really help.
Ground aircraft count does have some impact, but not too bad. I turn down recreational ship traffic as if any of it IS being rendered, it’s below the water’s surface.
Turning off any duplicate instruments, such as the inset screen in your Garmin, does help a bit too, enough to notice. If you’re not using it, close it as it’s just duplicating all the information again.
****I do find the Kodiak does cause issues by rendering fully modeled aircraft at any and all airports you fly over. If there are three at a municipal airport, it hits the frame rates hard while looking around and taxiing. They need to implement a drastically simplified AI/Static model, and the sim drop-kicks them into EVERY airport, even a remote grass strip. Pull up next to one, they have full interiors, props, textures, everything is modeled the same as the one you’re in. I flew with the Kodiak installed in a Barron and they rendered them on the tarmac. Uninstalled it and it made a very big difference in ground operations.
Even with fairly heavy 3rd party hand drawn airports including aircraft, filled marinas with hundreds of ships, filled parking lots and most of the scenery I have added really doesn’t slow anything down. It is FAR better then random muddy PG versions of non-optimized cities on graphical load.
And again, 20 highly detailed large ships from GS puts less load(virtually none) then two ‘live’ aircraft with tags that are hardly even in view(well before you can see the aircraft model). Some serious optimization issues there when it’s a tiny stick with a few light blooms that causes such a hit. AI version virtually nill, but then you’ll see them flying 500’ across international airports for some random reason. So pick your poison(s).
You get two items the airport and Vegas city. If you delete the airport, you can then fly and enjoy Vegas city. It’s stunning
Yeah, DLC aircraft sitting on the ground taking up valuable resources is not cool. We should email those vendor and see if they can make simplified versions.
Great idea for turning off duplicate glass nav, it does take up resources.
They swear the Kodiac MFD 2 doesn’t tax it the same like it does in PC form. But even on a Barron just turning off the little inset screen makes a difference. Kodiak pulling those backup attitude and MFD 2 fuses are part of my preflight. The default 3 screen TBM, which is usually a pretty smooth experience, also turning off the little inset map(s). Have a 55" 3" behind the yoke and I still can’t use those things anyway.