It would be great if this functionality could also be implemented for PS5.
One possible approach would be for the Xbox / PS5 version of MSFS to stream the aircraft’s live position (GPS coordinates, heading, altitude, groundspeed, etc.) to an external endpoint once per second.
In the simulator settings, there could be a simple configuration field where the user specifies:
The simulator could then send a standardized JSON payload via HTTPS (for example, using a REST API with PUT or POST requests).
More technical users could host their own lightweight server (for example in the cloud) listening on port 443, receive the payload, and render the aircraft position and flight path on Bing Maps, Google Maps, or other mapping services. This would immediately allow the VFR map to be displayed on:
This approach would likely be relatively simple for Asobo to implement (just securely transmitting position data), while leaving the visualization layer flexible and user-driven.
As a more integrated “Phase 2” solution, Asobo could also provide an official companion web service — for example:
https://charts.flightsimulator.com/
When linked to the user’s Xbox / PS5 account, this service could automatically receive the flight telemetry and display it on an interactive satellite or VFR map in a browser. That would require more backend work from Asobo, but it would remove all technical setup for end users.
The key first step would simply be enabling the console version of MSFS to stream live flight data securely to an external service.
This would:
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Reduce cockpit screen clutter
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Provide a much more detailed and customizable VFR map
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Enable multi-device usage
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And bring console functionality closer to what PC users can achieve with external tools