XBSX - Years later, still no A.I. traffic to speak of (if at all) - Can anyone explain why?

I’ve been using MSFS 2020 since it launched. I seem to remember near, the beginning, I did see A.I. traffic a fair bit (never much, but it was present). Somewhere along the line (I don’t know when or why) A.I. traffic at airports (parked, taxiing, taking off, or landing) seemed to fade away to the point that I now never see it.

I know there are threads here regarding this, but I cannot explain why A.I. traffic appears (to me at least) to be such a colossal failure. I’ve tried every setting/combination of settings. I have very few add-ons installed, and I’m on the XBSX (a closed system).

I’m so disappointed with dead airports. This isn’t (and never really has been) the 'next-gen flight simulator I was promised and which I hoped for. Why has functional A.I. traffic proved such an unsolvable problem for MSFS 2020?

AI traffic is very heavy on CPU, even my 13900k struggles on big airports. I guess xbox hardware limitations is the only reason why AI traffic is minimal or not existent on console version.

The beta for SU15 has been addressing AI/real-time traffic for Xbox.

This has received mixed reviews. Some have felt the performance impact to be significant.

Anyhow, I would expect to see improvements to traffic when SU15 releases.