Yep, I know I know…you hate live service games… we all do, don’t we?!
I am writing this as someone who normally would never EVER buy any live service game. But, I think in this case it makes perfect sense for all parties involved, publisher, developer, 3rd party devs and customers.
This sim has become so big and complex and will become even bigger and more complex and thus very hard to maintain for the developer/publisher while generating a reasonable source of income.
Also it is a simple fact that this SIM is basically an online-only game with 99% streamed content already and this will never ever change back again. And the different tiers are already there with the different packages that you can buy.
So everthing already just SCREAMS “LIVE-SERVICE”.
I would be happy to pay some bucks a months for different kinds of subscription tiers where nice and complex multi-flight missions, aircraft, airports, liveries, biomes, etc. being added and optimized in form of a continuous deployment process.
Just a few reasons why I think it would be benefitial:
I would love to see the the current career mode removed completely. I think people use because they love flighing with an actual purpose, not so much because it is a career thing.
Instead they should focus on smaller mission packs like a cargo delivery mission in south america to serveral small bush strips or a 2-way VIP charter service mission to bring politicians to Davos and back and so on…
Maybe you could also gain some kind of reputation points for each missions completed successfully and there could be a global raking system, maybe they could even award you with some in-game currency for exceptional achievements in missions. Why NOT?!
Such missions could be added on a regular basis with fixed schedules. They would be much better to handle instead of the half-baked career mode with all of it’s features (and bugs).
Also a secured flow of income would enable them to focus on delivering higher quality stock aircraft, airports and all assets in general.
Migration and compatibility issues between game versions is just a pain in the a** for everyone involved (Asobo/MS, 3rd party dev, customers). A continuous delivery and development would make things way easier to handle in an incremental way.
Testing in general could also benefit hugely since the steady flow of cash would enable them to really dig deep and take their time. By deploying things in smaller packages and in a continuous way there would be no need for such MONSTER updates that need to be worked on for MONTHS and then still be half-baked with lots of bugs.
There are so many more ways in that everyone involved would benefit from switching to live service and continuous deployment and I would be really curious about people’s opinions on that and hear about some more ideas where we all could benefit form that, or even not!