Yoke delay vs real life input

Hello guys, I am new to this forum but really wanted to sign up so I can ask for your opinion on an issue that’s been driving me crazy!
This is the only SIM where Yoke movement does not represent real life movement, as in, it has a huge delay VS what I move on my Logitech G940 stick.
Best can be observed in A320neo or the 747, where if you move the joystick fast from max left to right, the ingame joystick/yoke basically stays still, because it always has this delay, lagging behind your movement.
I tried ALL sort of sensitivity settings, deadzones, everything. My G940 setup is running flawlessly on other sims.
In real life, when a pilot is on approach, you can see his movements very erratic when just about to land.
In FS2020, you cannot do this, because the movements you make, are severely delayed ingame.
For instance, if you want to land with severe wind and you have to make fast inputs, you can find yourself severely deviating off course because you CANNOT make these inputs, since the yoke barely moves when moving fast.
This has been driving me crazy and basically prevented me from flying in this SIM lately.
I searched everywhere and couldn’t find a topic that deals with this clearly, so I am asking you:
Is there any way to fix this issue?
Can anything be done about this?

Hi, I don’t know how to help you, but for what it is worth, I am not having the same issue. I’ve tried a couple different yokes (HoneyComb and VF Yoko) and joysticks, and my control inputs are pretty immediately communicated and seen in the sim. Do you experience this in aircraft other than the A320neo or 747?
Good luck,
Mark

[edit: perhaps list your computer setup and specs, in case that might help.]

It seems you might not be the only one.
This thread seems to have a very similar problem, but with the throttle.

In the red stunt plane for instance, its much better and controls are basically instantly transposed into the game.
I noticed that for instance, for the A320neo, if I am on the runway, the stick moves ALMOST like the one in my hand, with still a little notch in the middle, but once I start moving on the runway, it becomes very delayed. I can basically go round and round really fast with my physical stick, whereas the planes stick will mostly be sitting still, being very delayed in copying my input.
I really cant figure out why is it behaving like this?
For you, during flight, in the A320neo, if you move your stick fast from full left to right a few times, is the ingame stick copied 100% as fast as your real life one?

If you are already using up to date Logitech drivers with the stick, I would try FSUIPC7.
Install it (I believe there is still a free version) and run your controller through that program.
If you haven’t updated the drivers though, try that first.

That particular issue may be related to the way the sim reacts to peripherals that have 2 or 3 position switches, like the Warthog Throttle. Not sure but I experienced that until I did a null or empty set profile for the throttle that eliminated the switches. Then the throttle and other controls were fine. Some other threads on that.

This sounds like a problem with adjusting the animation speed.

Thanks, I didn’t think about that.
I have read other posts of those switches causing folks problems.

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All drivers are up to date, even the firmware is updated. Same thing occurs on my Saitek ST90, which is a very cheap and basic joystick.
Its not just the animation speed. When stationary, the A320 moves all its flying surfaces very fast, almost as fast as I move the joystick. Once it starts picking up a little speed on the runway, it becomes very delayed. Same in flight. I understand that there are forces pushing on the flying surfaces, but to not be able to move the joystick around normally is just not right. Control of the plane is delayed, not just the animation.
@MarkManner
I will have to look into that as well. I have a switch with 3 positions/modes, on the throttle but its hard to believe this would be causing the joystick to be delayed inside the sim. Will look into it as well.

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I’ve done some testing a few months back with video in slow motion, comparing yoke-input between MSFS and X Plane 11, there’s a big difference in response time, MSFS lags far behind, testing yoke(Saitek) full left to full right, in X Plane 11 it’s pretty much instant, while MSFS takes quite a bit of time until VC yoke / control surfaces react…

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This only happens in FS2020. I recently got IL2:BOS and there, the controls are replicated perfectly, absolutely no delay, instant response.
PC specs shouldn’t cause any issues also, as I’m running a 9900k, 32GB of rams, RTX3080 and the game is installed on a RAID-0 partition of 2 SSDs.

This is exactly what I mean. I also have Xplane 11 and there its flawless, but on FS2020, once airborne, there is this huge delay in reacting to real stick movements.

edit: this happens on the large airliners, on the red stuntplane for instance, its replicated almost instantly.

MSFS is very, very sensitive to controller issues.
There are lots of posts in here from users who have had issues only with MSFS.
A controller that acts fine in other sims, can have major problems in MSFS.
I read one thread where the poster, out of sheer desperation, as they had tried everything else, purchased a new controller, even though his current one worked perfect in every other sim/game he had.
Plugged in the new one, problem solved.
I would try a null or empty set profile for the throttle that eliminated the switches as recommended by
MarkManner.

Can it be that the throttle follows the engine behavior and not the other way round? So some spool up time is translated into throttle movement delay?

Ok so I completely eliminated the throttle from the system, eliminated the mapping in game and even unplugged it from the joystick. Same thing.
Even if I use the keyboard buttons to fly, the 2,4,6 and 8 from the numpad, when going full left and full right, up until 50% left or right, the movement is very slow, then its sudden to max, comes back again fast, and when it gets to about 50% to center, it slows down a lot and moves slowly all the way to 50% the other side, then fast to max.
Im beginning to think that this is how the game is actually coded, with input filtering of some kind for the larger planes, since for very small ones there is no delay of this kind.
Tried the throttle leavers as well, when I move them fast to max, I can see the ingame throttles advancing slower.

I’ve measured the MSFS controller delay on multiple devices now, it’s there.
(yoke, stick, x-box controller) , while almost instant in X Plane 11 & W10 calibration window.

Small, but it’s definitely there, painfully obvious when watching it in slow motion.
A yoke/stick/controller axis input is usually just a potentiometer output read directly into the sim, but it seems MSFS might have a signal-filter, smoothing out quick changes causing a slight delay.
For me, this definitely changes the responsivity and “feel” of the aircraft, and can sometimes cause an oscillating “rubber-band effect” (especially during landing flare), since yoke input/corrections arrive a bit too late to the control surfaces too late for the desired input.

I just tried this by writing a small C# program that sends aileron/elevator position values directly to the sim using simconnect. From full deflection to opposite direction 16384 / -16384 in less than a millisecond(instant), but there is still that same lag/delay showing up in the sim.
The yoke/control-surface animation start moving instantly but slows down in the center position, to accelerate again towards the end position.

This is an issue of how MSFS handle controller inputs causing delay/lag, not the controllers themselves.

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Thank you, Grinde81. Just as I thought, its the games fault.

I tried other airplanes and even in the small ones there is the same delay, actually. I was wrong above. The fastest reacting one is the small stunt plane. All others have a huge delay.
If you go from left right and again a few times, really fast, no matter the plane, the joystick in game barely reacts.
This by no means is an accurate simulator, where you cant even properly control the planes you’re flying.
So I give up on this and hoping they fix it some day, if ever. Till then, this remains a sightseeing game, no more.
Xplane11 is so much better in terms of flight dynamics.

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Interesting! My previous testing was done in the C172 & King Air, similar results, but in the Extra 300 / Pitts the stick movement is instant!
This is not the way to go when simulating more sluggish plane behavior.

The plane type should make zero difference on how quick the pilot can move the yoke/stick from side to side (Unless huge & heavy yoke to move).
My point is, there should be no delay between the pilot controller input and the effect on the yoke in sim, and especially not different depending on plane type.

I’d expect an aerobatic plane responds quicker due to bigger control surfaces & lower mass, not because the stick is smaller & more well oiled / quick to move.

This should be handled aerodynamically like in other sims, and not by inserting a delay between controller and sim so make the plane appear more sluggish.

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Kaspersky?

it slowed mine down a couple of years ago… seriously checking the controller inputs…

There is an issue in this sim as OP has mentioned. It’s particularly noticeable at the extremities of control deflection. None of the settings I have found so far seem so Influence. To be strictly realistic, there should be a 1:1 response with no delay. I vaguely suspect they have added it create a “heavy/sluggish” feel in larger aircraft but it doesn’t really achieve that and in my view, just detracts from the natural manual handling.

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