Your Percentage of VR vs. "2D" use

About 50/50, VR for VFR flights and 2D for IFR….

100% VR. There is no going back.

4 Likes

99.9% 2D, 0.01% VR.

VR is fun for acrobatics and bush trips, but I use too many external programs for VR to be prectical…plus I get bored very quickly when flying in VR. Tobii is the perfect balance for me since I can quickly turn it off while I look at another screen.

2 Likes

99% of actual engine-on flight time is in vr. I’ll do all the pre-flight in 2d while I build the flight plan, dial in settings, lock my chair in position (I have multiple control type and position configurations depending on the aircraft), etc. but I always switch to vr as soon as I’m ready to begin the power-up and engine start checklist.

2 Likes

99% VR, usually use 2D before I get into the cockpit, then it’s always VR.

2 Likes

100% VR. Had to replace my headset recently, and going back to 2D was really painful!

2 Likes

100% VR and only go into 2D to setup flight sticks and purchase marketplace stuff.

100 VR.

I had actually stopped simming that much but VR got me right back into it.

1 Like

100% VR , I have also got three now redundant 50" screens of which I had setup for three multi views.
You just cant beat VR :slight_smile:

2 Likes

100% VR, partly for the immersion of the simulation and the experience of being there, but also for the escapism: no phone, no email, no YouTube, no distractions. And also because I’m terrible at estimating distances on the 2d screen. :slight_smile:

2 Likes

I am lucky enough to run triples and also VR and the only time I use ‘pancake’ now is if I’m flying airliners, everything else is in VR.

1 Like

100% VR when I’m flying for enjoyment.

The moment headset resolutions finally become sufficient to allow full development work in VR as well, my monitors are gone.

1 Like

Prior to VR for flight sims, I had got into flying r/c planes using a FPV headset and a video camera on the model, which is great fun and way better than flying models line of sight. Especially r/c gliders with a variometer and a full HUD, beaming telemetry down to the headset. VR was therefore a natural for MSFS, so I use a headset 100% of the time. I have a 43" 4K monitor and TrackIR, but never use it…just doesn’t float my canoe.

4 Likes

93% vr, pancake is so boring.

1 Like

This makes sense to me. The biggest barrier to VR for me is that I abhor using the mouse in the virtual cockpit. I’ve built a modest cockpit, and work hard to map everything to my peripherals. I know it’s possible to develop enough ‘muscle memory’ to use all the physical levers and buttons, but without augmented reality, it just seems too difficult. When I can ‘see’ my Stream Deck and my Alpha/Bravo controls in the VR headset, I’ll probably be much more interested in flying more complex aircraft in VR.

I will say that glider flying seems like a very natural fit. Maybe I’ll start with that.

2 Likes

100% virtual reality. I only use 2D to choose options and settings.

1 Like

My Reverb G2 cable broke, warranty took 5 days… Struggled with 2D for couple hours. I now realize why Airliners are so popular. Set Autopilot and play with the buttons is about all you get to do in 2D.
100% VR for me and never going 2D unless the Gods interfere. I even bought a Pico 4 to hold me over and as a backup to my G2…

2 Likes

100% VR for me (except initial setup or quick functionality checks).
Flying in 2D has lost all it‘s meaning after I tried VR 3 years ago…

5 Likes

100% VR
Pankcake looks so dull to me… And very inconvenient to access the different airliner panels

1 Like

I will have to take a look at the VNC functionality. I do, however, need to have one window open separate from the tablet to view the chat window for live streams in VR… I haven’t found a better way yet than with FSDesktop… But VNC does look promising for interacting with other desktop apps from time-to-time in VR. Does it incur any performance hit?