About 50/50, VR for VFR flights and 2D for IFR….
100% VR. There is no going back.
99.9% 2D, 0.01% VR.
VR is fun for acrobatics and bush trips, but I use too many external programs for VR to be prectical…plus I get bored very quickly when flying in VR. Tobii is the perfect balance for me since I can quickly turn it off while I look at another screen.
99% of actual engine-on flight time is in vr. I’ll do all the pre-flight in 2d while I build the flight plan, dial in settings, lock my chair in position (I have multiple control type and position configurations depending on the aircraft), etc. but I always switch to vr as soon as I’m ready to begin the power-up and engine start checklist.
99% VR, usually use 2D before I get into the cockpit, then it’s always VR.
100% VR. Had to replace my headset recently, and going back to 2D was really painful!
100% VR and only go into 2D to setup flight sticks and purchase marketplace stuff.
I had actually stopped simming that much but VR got me right back into it.
100% VR , I have also got three now redundant 50" screens of which I had setup for three multi views.
You just cant beat VR
100% VR, partly for the immersion of the simulation and the experience of being there, but also for the escapism: no phone, no email, no YouTube, no distractions. And also because I’m terrible at estimating distances on the 2d screen.
I am lucky enough to run triples and also VR and the only time I use ‘pancake’ now is if I’m flying airliners, everything else is in VR.
100% VR when I’m flying for enjoyment.
The moment headset resolutions finally become sufficient to allow full development work in VR as well, my monitors are gone.
Prior to VR for flight sims, I had got into flying r/c planes using a FPV headset and a video camera on the model, which is great fun and way better than flying models line of sight. Especially r/c gliders with a variometer and a full HUD, beaming telemetry down to the headset. VR was therefore a natural for MSFS, so I use a headset 100% of the time. I have a 43" 4K monitor and TrackIR, but never use it…just doesn’t float my canoe.
93% vr, pancake is so boring.
This makes sense to me. The biggest barrier to VR for me is that I abhor using the mouse in the virtual cockpit. I’ve built a modest cockpit, and work hard to map everything to my peripherals. I know it’s possible to develop enough ‘muscle memory’ to use all the physical levers and buttons, but without augmented reality, it just seems too difficult. When I can ‘see’ my Stream Deck and my Alpha/Bravo controls in the VR headset, I’ll probably be much more interested in flying more complex aircraft in VR.
I will say that glider flying seems like a very natural fit. Maybe I’ll start with that.
100% virtual reality. I only use 2D to choose options and settings.
My Reverb G2 cable broke, warranty took 5 days… Struggled with 2D for couple hours. I now realize why Airliners are so popular. Set Autopilot and play with the buttons is about all you get to do in 2D.
100% VR for me and never going 2D unless the Gods interfere. I even bought a Pico 4 to hold me over and as a backup to my G2…
100% VR for me (except initial setup or quick functionality checks).
Flying in 2D has lost all it‘s meaning after I tried VR 3 years ago…
Pankcake looks so dull to me… And very inconvenient to access the different airliner panels
I will have to take a look at the VNC functionality. I do, however, need to have one window open separate from the tablet to view the chat window for live streams in VR… I haven’t found a better way yet than with FSDesktop… But VNC does look promising for interacting with other desktop apps from time-to-time in VR. Does it incur any performance hit?