Are you using Developer Mode or made changes in it?
no
Brief description of the issue:
There’s been a long standing issue with popout instruments causing large fps losses. The last release of SU10 Beta fixed this. Both DX11 and DX12 saw zero performance loss with popouts. WIth 1.27.11.0, the full performance loss under DX11(up to 50%) is back, and it’s now also affecting DX12 as well. In the old DX12 Beta (SU9 and prior), there was no performance loss with popouts under DX12. This is a huge regression.
Provide Screenshot(s)/video(s) of the issue encountered:
N/A
Detailed steps to reproduce the issue encountered:
Pop out panels from the virtual cockpit, watch frame rates plummet.
PC specs and/or peripheral set up if relevant:
Ryzen 5950X, 64GB 3600MHz RAM, RTX3070Ti
Are you using DX12?
As described, the biggest regression is with DX11 that has returned to its pre-SU10 state. DX12 now takes a 10 fps performance hit on my system that it didn’t in the last beta.
EDIT: With all the same settings, I’m back to being main thread limited with popouts. In 1.27.9.0, I was seeing main thread timings in the 15-20 ms range. I’m back to seeing them close to 30ms now with or without popouts.
Are you using DLSS?
Yes, but the result is the same with or without DLSS enabled.
Are you using the multi monitor feature?
No
For anyone who wants to contribute on this issue, Click on the button below to use this template:
Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
Are you using DX12?
Are you using DLSS?
If relevant, provide additional screenshots/video: