[1.6.22.0 Regression] Loading Fuel/Payload on the Inibuilds A320/21/330 no longer works via their EFB

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ISSUE DESCRIPTION

As of 1.6.22.0 can no longer load fuel/payload via the A3xxx EFB.

FREQUENCY OF ISSUE

every time

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. loaded FP via aircraft efb

  2. set payload/fuel on payload page

  3. tried all 3 options to load aircraft

  4. same result aircraft shows only it’s default load, verified the displays and the Sims EFB

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?

[PC Only] What GPU (Graphics Card) do you use?

[PC Only] What other relevant PC specs can you share?

MEDIA

Please add a screenshot or video of the issue occurring.

I can replicate this bug.

Can replicate using the A320:

When you click on “Apply Load” it seems the new weight is affecting the aircraft (you see the plane moving) but information is not reflected in the in sim EFB mass and balance screen.

1 Like

Same here. As far as I can tell, the ZFW is being transferred correctly on my system. The problem is that the fuel level is not being transferred. I read the data from Little Navmap

Have the same problem started with 1.6.22.0.

I was able to load the aircraft via SimConnect, SimVar.

i can confirm, having the same issues currently.

It is loading the payload but fuel is stuck at 50%

3 Likes

Can load fuel via the sim EFB

3 Likes

I can also confirm this.

I have the same issue on all default ini airbuses. Also the EFOB calculation is broken and I suspect FF to be broken as well.

1 Like

Problem still present on 1.6.23 for all Airbus family.

Apparently, when you first use the aircraft’s EFB to enter passengers, cargo, and fuel, it works correctly, and you can see that the FOB (on ECAM) is the same as the one entered in the EFB. But when/if you open the Asobo EFB, the values ​​are overwritten, and the aircraft’s EFB no longer works (to change fuel).

2 Likes

I will test this, I don’t use the Asobo EFB a majority of the time. So if I can get away with it by not using that, it would be good

2 Likes

Hi folks,

Thanks for reporting this issue. I’ve been made aware that this has already been bug-logged internally, and should be resolved in an upcoming beta build.

Thanks again
The MSFS Team

2 Likes

I can’t even use the aircraft EFB to load fuel. Stuck at 50%

Could you look at this one too in the same process? A320neo: Center tank drains immediately after loading

Has been an issue for a long time now.

Sad, but as stated by Chewwy94, this bug is logged and will be resolved on the upcoming beta build. Now we just wait.

1 Like

Just to add, I know it’s logged already, but I believe it is also bugging out and randomly deletes some fuel. I had 50700 lbs loaded (through the Sim Tablet) and it was all fine until I returned to my a few hours later and it showed 7700 lbs remaining, with only 29200 total lbs burned. This is with the A321Neo LR

@Chewwy94 sorry to bother you, but I found a couple of issues/bugs in the A330. Would you be so kind as to confirm if the Dev team has already logged them? If not, I’ll report each one separately.

  • Pressing the button to switch from BARO/STD in the standby instrument does nothing.

  • In the IniBuilds EFB, “Payload” tab; importing the number of passengers, cargo, and fuel from Simbrief causes it to replace the sliders to only one Payload slider (and you can’t change it back).

  • In the IniBuilds EFB, after manually selecting the number of passengers, cargo, and fuel, and then pressing the “apply load” button, the countdown timer starts.

    If you switch tabs and return to “Payload” tab, the fuel level resets to aprox. 50t.

1 Like

Please check for pre-existing reports of these issues, and if none exist please create a new thread! :slight_smile:

Thanks
The MSFS Team

It seems to have been fixed